Micky C, on 26 September 2012 - 06:25 PM, said:
What everyone seems to be forgetting is that Duke Nukem is all about over the top weapons and blowing shit up. I love the idea of being able to go around and blow up half a level's worth of enemies with an explosive without having to give much thought to having immediately run out of ammo or reloading.
I still think it's a bit problematic that you can carry as much ammo for the RPG as for the shotgun, in addition to 50 pipebombs and 50 shrinker blasts (which can even one-hit a battlelord sentry), that's enough to easily kill waaaay more than "half a level's worth of enemies". While on the other hand the expander barely has enough ammo to take out a handful of enemies, and it doesn't even do it quickly.
It doesn't really limit gameplay the way a really low ammo limit would, but you have to sort of play around it not to damage the balance I think. I have to admit I didn't consider the Damn I'm Good aspect though, I rarely play it since I don't like respawning enemies.
As for the "all about over the top weapons" part, I have to disagree. That's part of it, but not nearly all of it. It's not Serious Sam, or I wouldn't be here.