Your Favorite Duke3D Episode(s)?
#2 Posted 09 September 2012 - 12:29 PM
The first two levels set the stage for the rest of the game so beautifully. Death Row offers a great twist in the "story" The Abyss is a fantastically atmospheric place as you venture down deeper into the faultline, only to discover a massive alien ship and face down against it's captain, The Battlelord. The stuff of epics.
Not saying the other episodes aren't good, just, Meltdown leaves a major-league impression.
#3 Posted 09 September 2012 - 12:33 PM
Commando Nukem, on 09 September 2012 - 12:29 PM, said:
The first two levels set the stage for the rest of the game so beautifully. Death Row offers a great twist in the "story" The Abyss is a fantastically atmospheric place as you venture down deeper into the faultline, only to discover a massive alien ship and face down against it's captain, The Battlelord. The stuff of epics.
Not saying the other episodes aren't good, just, Meltdown leaves a major-league impression.
Toxic Dump and Launch Facilty are mine favorite.
#4 Posted 09 September 2012 - 12:35 PM
#5 Posted 09 September 2012 - 12:37 PM
#6 Posted 09 September 2012 - 05:40 PM
#7 Posted 09 September 2012 - 11:26 PM
This post has been edited by Malgon: 09 September 2012 - 11:27 PM
#8 Posted 10 September 2012 - 03:18 AM
My 2nd most favourite is The Birth, there are many unforgettable levels such as Its Impossible, Duke-Burger, Critical Mass and Derelict (except for Babe Land, I hate it with its annoying squeeking Mickey Mouses and stupid level design {one of the keys is even hidden in secret room!}). I like it for its gimmicks because themes are changed drastically between levels and that prevents boredom.
Shrapnel City is somewhat of lower quality compared to Meltdown and Birth. First half is great, but Hotel Hell, Rabid Transit and Fahrenheit are, well... meh.
This post has been edited by t800: 10 September 2012 - 03:24 AM
#9 Posted 10 September 2012 - 03:54 AM
#10 Posted 10 September 2012 - 03:56 AM
t800, on 10 September 2012 - 03:18 AM, said:
Whaat, those are some of the best levels in the game! Especially Hotel Hell.
#11 Posted 10 September 2012 - 04:54 AM
t800, on 10 September 2012 - 03:18 AM, said:
Hotel Hell? Lolwut? That's one of the best level in the entire game.
#12 Posted 10 September 2012 - 05:18 AM
Loke, on 10 September 2012 - 04:54 AM, said:
I agree. Hotel Hell are not bad map. It's cool but not cool as a Dark Side and Warp Factor, at least for me.
This post has been edited by LakiSoft: 10 September 2012 - 05:19 AM
#13 Posted 10 September 2012 - 06:14 AM
#14 Posted 10 September 2012 - 06:44 AM
Have anybody even read other paragraphs above last one before seeing hotel hell mentioned in bad light and bursting in rage?
#15 Posted 10 September 2012 - 06:48 AM
t800, on 10 September 2012 - 06:44 AM, said:
Have anybody even read other paragraphs above last one before seeing hotel hell mentioned in bad light and bursting in rage?
It's don't need to be realistic. It perfect if are action level. Commanders, Lizards, Secret Level Exit, Cool!
#16 Posted 10 September 2012 - 06:51 AM
t800, on 10 September 2012 - 06:44 AM, said:
Have anybody even read other paragraphs above last one before seeing hotel hell mentioned in bad light and bursting in rage?
To me Hotel Hell is good for but one reason:
It leads to Freeway.
#17 Posted 10 September 2012 - 06:54 AM
#18 Posted 10 September 2012 - 06:57 AM
#19 Posted 10 September 2012 - 07:33 AM
Achenar, on 10 September 2012 - 06:51 AM, said:
It leads to Freeway.
"Terminated!"
Yeah. Can't argue with that.
#20 Posted 10 September 2012 - 07:38 AM
Achenar, on 10 September 2012 - 06:57 AM, said:
Because it's first DEMO in v1.5 Original DOS .EXE.
#21 Posted 10 September 2012 - 08:03 AM
#22 Posted 10 September 2012 - 09:33 AM
Achenar, on 10 September 2012 - 06:51 AM, said:
It leads to Freeway.
Oh yeah, Freeway is probably the best city-themed map in the game. It was even extended in the N64 version.
#24 Posted 28 September 2012 - 12:17 AM
Lunick, on 09 September 2012 - 12:35 PM, said:
I don't get the hate for Apocalypse. It has some really well built and atmospheric levels. I generally enjoy the first 5 and Dark Side. I dislike Tib. Station and Lunar Reactor though, they seem boring.
Mine is LA Meltdown. It's story driven, and has a general feel of "moving forward". Second might be The Birth, it has some very professional looking levels.
#25 Posted 28 September 2012 - 12:24 AM
Achenar, on 10 September 2012 - 06:57 AM, said:
Yep. It's LAM style definately. Remove the registered version monsters and items and it may work as a normal level in E1. That can't be said about other levels of the game. Sewer and Sweeney from Levelord feels like something from LAM.
#27 Posted 28 September 2012 - 09:01 AM
#28 Posted 28 September 2012 - 12:30 PM
Hendricks266, on 28 September 2012 - 09:01 AM, said:
Hmm, I guess that at some point, the idea of modelling levels after recognizable real-life locations had become a major driving force in and of itself.
BTW, for some time I used to think that I like the second episode less than the others, because of how the whole space station theme contrasts so much with the more realistic/familiar-looking locations elsewhere. However, now I'd say that the theme of the second episode is, on the whole, quite well done, not to mention it's also a "tribute to Doom" of sorts. Can't decide which of the episodes is the best though, I believe any and each of them has its own merits.
#29 Posted 28 September 2012 - 12:40 PM
Hendricks266, on 28 September 2012 - 09:01 AM, said:
This.