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Black Mesa 2012 media campaign

User is offline   Bloodshot 

#61

JamesKane said:

Gib + blue particles = visual feast


So aparently the Gluon does more than just Gibbing.

I can't wait to see it in action

This post has been edited by Bloodshot: 13 August 2012 - 08:55 AM

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User is offline   Mr. Tibbs 

#62

Black Mesa has a release date!

http://www.blackmesasource.com/

September 14th! The soundtrack is available now.
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User is offline   ---- 

#63

Just read it. Great news. :)
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User is offline   Micky C 

  • Honored Donor

#64

That's exactly when my holidays start :thumbsup:

And I'll still be too busy to play it :)
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User is offline   Lunick 

  • Snazzy Ex Tazzy

#65

View PostMicky C, on 02 September 2012 - 02:21 AM, said:

That's exactly when my holidays start :D

And I'll still be too busy to play it :thumbsup:


Portal 2 I hope :)
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User is offline   ---- 

#66

They won't release the XEN levels at first though. But I think the rest of the game is enough for some good action.

And tbh, the more polish they put into XEN (and the gameplay there) the better.
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User is offline   Lunick 

  • Snazzy Ex Tazzy

#67

They are missing about 4 levels I think. It's still a lot of content though and I'm sure those levels will only be a month or two longer away. I never liked the final levels of Half-Life so I hope they are better.
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User is online   necroslut 

#68

Whoah, I never expected it to be so soon. :) Cool!
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User is offline   Sangman 

#69

Xen is a tiny part of the game so we should still have enough to play :)
1

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#70

View PostMr. Tibbs, on 01 September 2012 - 10:51 PM, said:

Black Mesa has a release date!

http://www.blackmesasource.com/

September 14th! The soundtrack is available now.


So in Valve Time, that would be... what, November 30th?
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User is offline   LkMax 

#71

Saw on twitter, that's great.

View PostLunick, on 02 September 2012 - 03:20 AM, said:

I never liked the final levels of Half-Life so I hope they are better.

How dare you dislike my favorite chapter of Half-Life? BURN :)

View PostAchenar, on 02 September 2012 - 05:04 AM, said:

So in Valve Time, that would be... what, November 30th?

Probably. =P
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User is offline   Loke 

#72

Bit disappointed that the Xen chapters won't be in the initial release. Unlike the majority I actually liked them.

Currently listening to the soundtrack, some really good shit in there.

This post has been edited by Loke: 02 September 2012 - 07:21 AM

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User is offline   Tetsuo 

#73

They said they are going to expand the Xen levels so that they are actually going to be a whole game into themselves. It'll be interesting to see just how they are going to do this and have it be good.

Anyway, it's hard to believe that they are close to a release. I'm cautiously optimistic.

This post has been edited by Tetsuo: 02 September 2012 - 08:37 AM

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User is offline   Bloodshot 

#74

I'm glad that Xen will be coming as a larger chapter. I always thought Xen was a great concept, just poorly executed. And lets be honest, even for 1998, it had some bad brushwork and texture-work compared to the rest of the game.

I hope they can still keep the jumping puzzles intact while making them less frustrating. I always actually liked Xen for the reason that I really enjoy first-person platforming, and despite that part's flaws, i think the rest of the game did a pretty decent job of getting you to understand your physical form and how to make those kinds of jumps, even if the LJ module wasn't explained enough.
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User is offline   Commando Nukem 

  • Judge Mental

#75

View PostBloodshot, on 02 September 2012 - 08:38 AM, said:

I'm glad that Xen will be coming as a larger chapter. I always thought Xen was a great concept, just poorly executed. And lets be honest, even for 1998, it had some bad brushwork and texture-work compared to the rest of the game.

I hope they can still keep the jumping puzzles intact while making them less frustrating. I always actually liked Xen for the reason that I really enjoy first-person platforming, and despite that part's flaws, i think the rest of the game did a pretty decent job of getting you to understand your physical form and how to make those kinds of jumps, even if the LJ module wasn't explained enough.


I'd wager that was because Valve was getting sick-o-dis-bulllshiet and just wanted to release the game.


Honestly, XEN needed more mind-bendery and less jump puzzles. The game wasn't cut out for the kinds of jump puzzles they were trying to plug in. I'd have loved more gravity stuff, changing orientation, messing with the FOV, and more large alien vistas.


Can't wait to play this remake, FINALLY. http://forums.duke4.net/public/style_emoticons/default/cool.gif
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User is offline   Lunick 

  • Snazzy Ex Tazzy

#76

Posted Image

Keen
1

User is offline   Tea Monster 

  • Polymancer

#77

http://www.bbc.co.uk...nology-19463712
And why can't we do this with Duke? I tell you, and Levelord agrees with me, the IP is cursed.
1

User is offline   thatguy 

#78

No, just unsupportive devs. Valve is, by far the most supportive game company of the PC world. WoW is supported like hell, but still a money grabbin series of games. Diablo 3 $60? No, not worth it. What Counterstrike Global Offensive was 15$? There we go.
3

#79

View Postnecroslut, on 02 September 2012 - 03:24 AM, said:

Whoah, I never expected it to be so soon. :) Cool!

I'm not really getting what you mean by "so soon"
So soon? Wtf are you talking about?
You do know they've been working at this since hl2 came out, right?
It's been in the works for 8 years.
They kept scrapping their work and remaking the content at a higher standard, every time they learned something new or got a better mapper on their team.
And every time a considerable source engine update came out, they would try to port their entire work to the newest version so they could take advantage of the newest shaders and optimizations.

This post has been edited by Mr.Deviance: 03 September 2012 - 07:34 PM

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User is online   necroslut 

#80

View PostMr.Deviance, on 03 September 2012 - 07:25 PM, said:

I'm not really getting what you mean by "so soon"
So soon? Wtf are you talking about?
You do know they've been working at this since hl2 came out, right?
It's been in the works for 8 years.
They kept scrapping their work and remaking the content at a higher standard, every time they learned something new or got a better mapper on their team.
And every time a considerable source engine update came out, they would try to port their entire work to the newest version so they could take advantage of the newest shaders and optimizations.

So soon after they started releasing screenshots and stuff, I expected a date to be further off once we got it.
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User is offline   Tea Monster 

  • Polymancer

#81

View PostMr.Deviance, on 03 September 2012 - 07:25 PM, said:

I'm not really getting what you mean by "so soon"
So soon? Wtf are you talking about?
You do know they've been working at this since hl2 came out, right?
It's been in the works for 8 years.
They kept scrapping their work and remaking the content at a higher standard, every time they learned something new or got a better mapper on their team.
And every time a considerable source engine update came out, they would try to port their entire work to the newest version so they could take advantage of the newest shaders and optimizations.

Remember you are on a Duke forum :)
2

User is offline   Bloodshot 

#82

http://steamcommunit...ls/?id=94128543

Vote for this shit on steam NOW
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User is offline   ---- 

#83

View PostBloodshot, on 05 September 2012 - 06:23 AM, said:

Vote for this shit on steam NOW


Sorry, can't, I did it earlier already.
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User is offline   Bloodshot 

#84

People amaze me. Apparently, some people believe it would be a dick move for the BM team to not allow people to use their assets without permission?

The fuck?

This post has been edited by Bloodshot: 09 September 2012 - 01:00 PM

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User is offline   thatguy 

#85

View PostBloodshot, on 09 September 2012 - 12:59 PM, said:

People amaze me. Apparently, some people believe it would be a dick move for the BM team to not allow people to use their assets without permission?

The fuck?



People confuse mods with open source projects just for the fact they both are free. Idiots.
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User is offline   Loke 

#86

SUCCESS! BM just got Greenlight'ed.

http://steamcommunit...ls/?id=94128543

http://forums.blackm...ead.php?t=12426
2

User is offline   Lunick 

  • Snazzy Ex Tazzy

#87

Aww yeah! Does that mean that it could launch on Steam on the actual launch date?
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User is offline   Tea Monster 

  • Polymancer

#88

Oh Yeahhhhhh!

http://www.blackmesasource.com/

Countdown has started.

I'm really happy for them and I'm going to be downloading this at first opportunity. The only game I'm looking forward to more is the Phobos mod for D3.

But it just really puts the nail in the coffin for Duke. On that page is a simple line that states:

"© 2004-2012 BLACK MESA MODIFICATION TEAM. VALVE, STEAM & HALF-LIFE TRADEMARKS OF VALVE SOFTWARE"

Why can't Duke's publishers not be such douches?

This post has been edited by Tea Monster: 12 September 2012 - 02:26 AM

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User is offline   Lunick 

  • Snazzy Ex Tazzy

#89

The countdown has been there a while Tea Monster ;)
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User is offline   ---- 

#90

View PostLunick, on 12 September 2012 - 02:27 AM, said:

The countdown has been there a while Tea Monster ;)


Maybe he somehow got caught between our time and Valve Time which resulted in some quantum interferences and made the countdown appear for him only today?


EDIT @ Lunick:
Just saw your question above. No, BM will not be on Steam on Friday. A dev just confirmed that. But he does not know how long it will take to be on Steam.

This post has been edited by fuegerstef: 12 September 2012 - 12:39 PM

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