Loke, on 22 September 2012 - 03:40 PM, said:
Apparently they're planning on giving the Xen levels (Xen, Gonarch's Lair, Interloper, Nihilanth) a complete overhaul so I'm eager to see what they can do.
If the screenshots end up depicting floating nightmare death jumps then no. No thank you. If they move it closer to say, the Doom 3 Hell sections, then I might be reinterested.
Bloodshot, on 22 September 2012 - 05:54 PM, said:
Residue Processing is one of my favorite chapters because of the conveyer belts/trap avoidance. I love when there is traps in any game, like the spike-shooters in Quake 1, or the moving platforms and crushers. Same with the levels in Duke3D that have that stuff.
I like games that have that stuff a lot more then games where all you do is shoot things or the "traps" are really simple to avoid and do nothing.
Oh, i'm not against traps or doing other things in games, most of Half-Life is actually very good for switching things up and keeping the pace changing. Int he original the two sections I just didn't care for were On A Rail and Residue Processing. The rest were great up until XEN. The Quake traps weren't whole sections of the game, either. You'd have nail shooters here and there, or death spikes that would act like a trash compactor, or shoot out of a wall, but it wasn't three or four levels back to back. They came and went fairly quickly. Different pace in Quake, too, not really a fair comparison. Half-Life was always a much slower paced and deliberately atmospheric game. RP just goes on and on, and drags for me. If you enjoy it though, i'm glad. Really. I just can't.