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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   HMNuke93 

#661

Slightly edited & polished Incinerator:

http://i.imgur.com/nt0Rvus.png
13

User is offline   Mark 

#662

I'm assuming this new texture pack would be for vanilla duke ( low res, software, no polymer mode ) ? That seems to be the majority of mappers. But it should be specified ahead of time. Or take a poll and go with the majority mode.

IIRC, Zykov Eddy was working on a pack for us already.

This post has been edited by Mark.: 19 October 2016 - 10:03 AM

0

User is offline   Warhawk 

#663

I made 2 frames for Snake Head.

http://imgur.com/f2w0Zpl.png

Damn you Gearbox. I really, REALLY want those Snake Head sprites.
5

User is offline   Jolteon 

#664

View PostWarhawk, on 19 October 2016 - 12:49 PM, said:

I made 2 frames for Snake Head.

http://imgur.com/f2w0Zpl.png

Damn you Gearbox. I really, REALLY want those Snake Head sprites.


Me too, I wanted those snake head sprites too.
1

User is offline   HMNuke93 

#665

A release of all the beta art assets would be a nice gesture from Gearbox.
4

User is offline   zykov eddy 

#666

View PostMark., on 19 October 2016 - 10:02 AM, said:

I'm assuming this new texture pack would be for vanilla duke ( low res, software, no polymer mode ) ? That seems to be the majority of mappers. But it should be specified ahead of time. Or take a poll and go with the majority mode.

IIRC, Zykov Eddy was working on a pack for us already.


It was Frog, I think.
0

User is offline   jet_nick 

#667

View PostShadow Jolteon, on 19 October 2016 - 02:20 PM, said:

Me too, I wanted those snake head sprites too.



View PostHMNuke93, on 19 October 2016 - 02:35 PM, said:

A release of all the beta art assets would be a nice gesture from Gearbox.




We CAN make a request Collective to Randy by the Community, to release some of the beta and alpha Materials.
to celebrate the twentieth release and discover the 'evolution that has had in the course of development.
1

User is offline   HMNuke93 

#668

A desert eagle for you guys.

http://i.imgur.com/iFufsrV.png

This post has been edited by HMNuke93: 04 November 2016 - 02:35 PM

15

User is offline   xenoxols 

#669

That deagle looks great... except the slide and hammer don't work. Seriously if you fix that it would be my favorite pistol sprite.
1

User is offline   HMNuke93 

#670

View Postxenoxols, on 30 October 2016 - 12:32 PM, said:

That deagle looks great... except the slide and hammer don't work. Seriously if you fix that it would be my favorite pistol sprite.


I probably will make a sliding animation but why the hammer don't work? i admit i've never seen a Desert Eagle firing for real so i don't know.

Edit: Watched a video on YouTube. Gonna fix the hammer too.

This post has been edited by HMNuke93: 30 October 2016 - 12:52 PM

0

#671

View PostHMNuke93, on 30 October 2016 - 12:42 PM, said:

I probably will make a sliding animation but why the hammer don't work? i admit i've never seen a Desert Eagle firing for real so i don't know.

Edit: Watched a video on YouTube. Gonna fix the hammer too.


If I may I will add that the grip looks a bit too small IMO but I suppose it's a way to make it fit the original hand sprite >_>
0

User is offline   HMNuke93 

#672

View PostTheDragonLiner, on 30 October 2016 - 01:15 PM, said:

If I may I will add that the grip looks a bit too small IMO but I suppose it's a way to make it fit the original hand sprite >_>


Exactly. It's Duke3D sized ;)
0

User is offline   LkMax 

#673

View PostHMNuke93, on 30 October 2016 - 08:33 AM, said:

A desert eagle for you guys.

The only major problem is it looks too big on the last two frames, but otherwise it's a great sprite.
A different, minor problem, is the top part should slide to eject the bullet when firing.
0

User is online   Lunick 

  • Snazzy Ex Tazzy

#674

View PostWarhawk, on 19 October 2016 - 12:49 PM, said:

I made 2 frames for Snake Head.

http://imgur.com/f2w0Zpl.png

Damn you Gearbox. I really, REALLY want those Snake Head sprites.

The rotation frame seems to fit right in

6

User is offline   Jimmy 

  • 1776 World Wide

#675

HMN, could you post your Desert Eagle frames without hands?
0

User is offline   HMNuke93 

#676

View PostJimmy Gnosis, on 03 November 2016 - 06:41 PM, said:

HMN, could you post your Desert Eagle frames without hands?


Yes, i will post them tonight with the sliding frames.

EDIT: Uploaded, check the original post ;)

This post has been edited by HMNuke93: 04 November 2016 - 02:36 PM

3

User is offline   Warhawk 

#677

View PostHMNuke93, on 30 October 2016 - 08:33 AM, said:

A desert eagle for you guys.


Very, very nice!

All we need is it's own weapon and ammo pickup sprites then were all set!

Great job!

I am still working this. Slowly.

EDIT: DONE! May add flying and crouch frames.

http://imgur.com/0paFln7.png

This post has been edited by Warhawk: 07 November 2016 - 10:22 AM

7

#678

This was an attempt to recreate the Duke 2 gun in a mod project several years ago.
Attached Image: dukegun.png
Attached Image: gun1.png
8

User is offline   Warhawk 

#679

When you palette swap the scorpion tank, the pig cop skin color will also change.

So I made this edit as well as a blue variant.

http://imgur.com/PxGkuYI.png

Here's the zip:

Attached File(s)


5

User is offline   Warhawk 

#680

Here's my next project.

http://imgur.com/1obueaH.png

Hopefully this will be an easy one.
5

User is offline   Jimmy 

  • 1776 World Wide

#681

Tried to make a better Incinerator than Nerve Software. Based off of Cage's beta plasma rifle. Used Ben Bradley's idea from his God of War mod to use the Caribbean Shotgun's tank as a flamethrower tank. (Did my own version of that though.) Used Ben Bradley's ammo pickup, and cleaned it up a bit. The gun and it's pickup was mostly composed of 3DR materials to keep it feeling close to the game as possible. Here are all my working materials in case someone thinks they could do something better.

https://i.imgur.com/6kmFQpU.png
11

User is offline   Jblade 

#682

that looks really damn good, nice work!

I have another minor request, does anybody have the old weapons.con by Matt Saettler?
0

User is offline   Jimmy 

  • 1776 World Wide

#683

Thanks dude. Wouldn't weapons.con be included somewhere in one of the old versions of EDuke?

This post has been edited by Jimmy Gnosis: 16 November 2016 - 12:01 AM

0

User is offline   Jblade 

#684

Yeah, hopefully I can find a copy somewhere. Only reason I need it over hendrick's version is his is pretty standalone and very different to how I could (I don't doubt it's the better way of doing things of course, but Matt's stuff is more similar to my own code so using that is preferable)

Also worth asking (and I'm reposting from my NS topic) does anybody have Duke Zero hour's quotes without the echo? He sounds nearly identical to his voice in Duke3D so I can definitely use the lines from that, but if anybody has cleaner samples than this random YT video that would be sweet. Actually any stuff from the console games would be golden.
0

User is offline   Darkus 

#685

Ripped the censored tiles from the PSX version. Tile numbers is approximative, since some maps have been edited. Also include animation frames for screen tiles.

https://s19.postimg.org/yl0llqzhf/DNPSX_censored_tiles.png

Download:
Attached File  PSX_censored_tiles.zip (60.68K)
Number of downloads: 286
13

User is online   Lunick 

  • Snazzy Ex Tazzy

#686

That hunk of meat is honestly the best
1

User is offline   Jimmy 

  • 1776 World Wide

#687

Thanks Darkus! If someone can get me a good scan of the Pig from the Total Meltdown strategy guide I'll remake that movie poster.

Here's some random Total Meltdown stuff optimized for Duke 3D.

http://i.imgur.com/uxTGENm.png - http://i.imgur.com/S9NeE6N.png
http://i.imgur.com/W4xWZqV.png - http://i.imgur.com/FV9J0aI.png
http://i.imgur.com/DnbcVvn.png - http://i.imgur.com/3Tsuhee.png
http://i.imgur.com/wB2ftzQ.png - http://i.imgur.com/8NYayeU.png
http://i.imgur.com/xOGj3TB.png - http://i.imgur.com/fV26O5j.png
http://i.imgur.com/j6vrn1l.png - http://i.imgur.com/yY6ZGy2.png - http://i.imgur.com/gENpLIt.png
http://i.imgur.com/OvpPXOo.png
http://i.imgur.com/uRrvYP8.png - http://i.imgur.com/5Pdz89M.png

EDIT: Did another one
https://i.imgur.com/x0e7Jtk.png

This post has been edited by Jimmy Gnosis: 16 November 2016 - 11:52 PM

14

User is offline   Jimmy 

  • 1776 World Wide

#688

Here's some random Duke64 stuff optimized, reworked, or completely remade for Duke 3D.

https://i.imgur.com/FLF9cbN.png - https://i.imgur.com/MdDzLVU.png
https://i.imgur.com/geXZ8iM.png - https://i.imgur.com/M9QrlN5.png
https://i.imgur.com/kJ4pbii.png - https://i.imgur.com/7YEw5Qn.png
https://i.imgur.com/jd8d4P8.png - https://i.imgur.com/bTw51rs.png
https://i.imgur.com/L34lAxp.png - https://i.imgur.com/LncEvg8.png
https://i.imgur.com/zsrSKms.png - https://i.imgur.com/ozfhJ6l.png - https://i.imgur.com/4S177Fz.png - https://i.imgur.com/27sZeit.png
https://i.imgur.com/DGUqBQH.png - https://i.imgur.com/6wJVz16.png - https://i.imgur.com/nO5TggN.png
https://i.imgur.com/cRTad7K.png - https://i.imgur.com/neoq4bL.png
https://i.imgur.com/VCr7FeV.png - https://i.imgur.com/skg3YC5.png - https://i.imgur.com/Yx0jnOl.png
http://i.imgur.com/rNuw1s8.png - http://i.imgur.com/tetmDfr.png
http://i.imgur.com/88omgnh.png - http://i.imgur.com/UMsVmdo.png

This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:30 PM

12

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#689

View PostJimmy Gnosis, on 16 November 2016 - 08:36 PM, said:

http://i.imgur.com/DnbcVvn.png http://i.imgur.com/3Tsuhee.png http://i.imgur.com/wB2ftzQ.png http://i.imgur.com/xOGj3TB.png http://i.imgur.com/j6vrn1l.png

View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

http://i.imgur.com/FLF9cbN.png http://i.imgur.com/ozfhJ6l.png http://i.imgur.com/DGUqBQH.png http://i.imgur.com/6wJVz16.png http://i.imgur.com/nO5TggN.png

These are already limited to the 256 colors palette. :x



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

http://i.imgur.com/skg3YC5.png

Should be 64 x 53.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

http://i.imgur.com/rNuw1s8.png

Should be 50 x 81.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

http://i.imgur.com/tetmDfr.png

Should be 49 x 78.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

http://i.imgur.com/88omgnh.png

Should be 76 x 53.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

http://i.imgur.com/UMsVmdo.png

Should be 74 x 52.
0

User is offline   Jimmy 

  • 1776 World Wide

#690

View PostFox, on 18 November 2016 - 01:11 AM, said:

These are already limited to the 256 colors palette. :x

These are edited to look better. They're not the same.

View PostFox, on 18 November 2016 - 01:11 AM, said:

http://i.imgur.com/skg3YC5.png
Should be 64 x 53.

I added two more horizontal lines of pixels.

View PostFox, on 18 November 2016 - 01:11 AM, said:

Should be 50 x 81.
Should be 49 x 78.
Should be 76 x 53.
Should be 74 x 52.

Either you're mistaken or the "latest" version of HTTKC is wrong. Explained below.

This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:31 PM

0

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