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Duke It Out In D.C. HRP + Music Pack  "Coming up: New music pack by Jimmy!"

User is offline   NightFright 

  • 605

#1

Considering what has been done with the HRPs for the Caribbean and Nuclear Winter addons, I am sad to see that the DukeDC HRP hasn't seen any update since over a year now. Therefore, I am calling out for heroes to help me in bringing back some life to this unfinished project.

What needs to be done:
> Finish remaining tiles in highres
> Add Polymer support (optional)
> Polishing/possible bug fixing of original game/maps (see Hendricks266 HRPs)

The to-do list is as follows (last update: July 19, 2012):

Quote

CHARACTERS:
- 3697 (Bill Clinton tied to chair)

PROPS:
- 3760-3764 (burning Capitol)

SIGNS/DECALS:
- 3623 (floor sign)
- 3725 (US Armed Forces)
- 3736 ("Mummy Room")
- 3740 ("Nikki" poster)
- 3775-3778 (graffiti)


Any assistance would be appreciated since I am good at compiling stuff, but not creating it. ;) We are not in a hurry, as you all know, but it'd be great if this got finished one day. ^^

Duke Nukem 3D Highres Pack: Duke3D HRP 5.4
Help us to add stuff still missing in the HRP: Duke3D HRP To-Do List

This post has been edited by NightFright: 15 January 2017 - 11:48 PM

0

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,453

  #2

Once CON definition of ANMs is added to EDuke32, I plan on making these contributions to the Duke D.C. HRP, NightFright willing:

  • convert Duke D.C. CONs to mutators (extremely simple)
  • move D.C. episode to #5
  • move D.C. cutscene to ep. 5
  • merge good (non-shit) parts of "Duke It Out In D.C. Wally Waffles Edition", which adds interactivity/destructibility to the currently lifeless D.C. objects
  • Duke Plus support
  • one more surprise if my plans go through

While I'm at it, I should do something about the horrendous antenna model I made in Milkshape back in '06 (IIRC). ;)
0

User is offline   Lunick 

  • Snazzy Ex Tazzy
  • 4,508

#3

Hope you get some people helping you because I thought this was lost and never worked on for a while

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
0

User is offline   High Treason 

  • 987

#4

I might have a go at making some of the tiles myself, but don't hold up any hopes as my skills are more geared toward Tech-Drawing/Diagrams/Black and White pencil. Still, I will try if I get a chance (I've got a lot going on right now) maybe even try making a couple of Normal/Parralax maps - though it would be better if someone else did it, I hope you get a good artist/modeller in for this.

I guess I could probably have a look at MapHacks and see about putting Polymer lights in... once more, I am not promising anything, but I shall make a note of it.

My Youtube - My Let's Plays - SoundCloud - My Website - My FTP - Forum

You have got to let the rhythm move you, move you. You have got to let the rhythm move your body to the beat.
0

User is offline   NightFright 

  • 605

#5

DukeDC is one of the easier addons to finish, since it does not contain new HUD weapons and other standard sprite replacements (for armor, enemies or the like) as you know them from other addons like Duke Caribbean. I think the tiles which are still missing can be done over time, and fiddling around with the existing ones (there aren't THAT many) shouldn't be a lifetime's effort, either. Would be a shame if this didn't get finished, for it's still the best of the official addons which had been released back then, at least IMHO. Main thing is something happens after all, and I thank everyone showing interest in assisting. ;)

Duke Nukem 3D Highres Pack: Duke3D HRP 5.4
Help us to add stuff still missing in the HRP: Duke3D HRP To-Do List

This post has been edited by NightFright: 17 August 2010 - 12:50 PM

0

User is online   MusicallyInspired 

  • 2,413

#6

I agree. I just wish it had come with a custom soundtrack as well ;).

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
0

User is offline   Spiker 

  • 257

#7

deleted to avoid confusion

Looks like those alien bastards drank all my beer.

This post has been edited by Spiker: 23 August 2010 - 12:04 PM

0

User is offline   NightFright 

  • 605

#8

Will try to check it out later this week. Thanks! ^^

Where to find #3637:
DUKEDC3.MAP as a wall texture @ -11648, 9856
DUKEDC8.MAP as a wall texture @ 2560, -8192
DUKEDC9.MAP as a wall texture @ 2272, 40032
DUKEDCSL.MAP as a wall texture @ -6976, -33280


Duke Nukem 3D Highres Pack: Duke3D HRP 5.4
Help us to add stuff still missing in the HRP: Duke3D HRP To-Do List

This post has been edited by NightFright: 22 August 2010 - 01:46 PM

0

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,453

  #9

You know, we should have SVNs for our three add-on HRPs.
0

User is offline   Lunick 

  • Snazzy Ex Tazzy
  • 4,508

#10

View PostHendricks266, on Aug 23 2010, 12:25 PM, said:

You know, we should have SVNs for our three add-on HRPs.


great idea

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
0

User is offline   Micky C 

  • Honored Donor
  • 3,368

#11

View PostHigh Treason, on Aug 17 2010, 08:58 AM, said:

I guess I could probably have a look at MapHacks and see about putting Polymer lights in... once more, I am not promising anything, but I shall make a note of it.


I also might have a go at putting polymer lights in after I've finished with the NBCBP (which will hopefully be in 2 weeks). I currently know nothing about putting them in in maphacks, but I remember reading about just putting them in the level in mapster, and typing something in the console to export them as a maphack, and if it's that simple it'll be quite fun ;)

Edit: yep just figured it out, I should be able to do the polymer lights now when I get around to it.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!

This post has been edited by Micky C: 23 August 2010 - 04:25 AM

0

User is offline   Spiker 

  • 257

#12

Ok, I tested the texture in game and did some small tweaks. The whole pack with defs can be downloaded here http://www.mediafire...lc1d7arkqwelfpb

The similar blue panel should arrive in the next few days.

Looks like those alien bastards drank all my beer.
0

User is offline   Micky C 

  • Honored Donor
  • 3,368

#13

I had a go at adding lights 5 or six small decorative lights to the outside starting area of the first level when I came across a small problem...

Posted Image
Posted Image

These photos were taken with ambient lighting set to minimum :angry: The only way for the level to get the most out of polymer lights is if it's dark, and apparently DC makes a lot of use of textures with negative shades. The contrast is perhaps most prominent in the second photo, with black pillars (due to natural shading) and the rest of the white house as fullbright.

Is there any way around this?

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,453

  #14

The skybox is wrong in those pics.
0

User is offline   Micky C 

  • Honored Donor
  • 3,368

#15

I just did a quick fix to get the dc grp working in mapster and eduke32, I wasn't using the hrp pack or anything, maybe that's it, but I was more concerned about what's on the ground lol

Negative shades are used indoors as well. While Duke3D was more of a darker set of episodes, DC is much brighter in order to emphasize the Washington based architecture. This was good back in 1996 but now we want to emphasize the architecture with lights instead. I'm not sure how well the two can be mixed together.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   Spiker 

  • 257

#16

http://www.mediafire...szijp3ie71tw4yi

3641-3643 set

Looks like those alien bastards drank all my beer.

This post has been edited by Spiker: 27 August 2010 - 06:32 AM

0

User is offline   Micky C 

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#17

Started working on the lighting. Here's a video of what I've done so far, and I've found that light with a slightly blue tinge seems to fit the atmosphere well: http://www.youtube.com/watch?v=N_k3XoXujz0...e=youtube_gdata

This is copied from the video description:
I'm currently working on adding polymer lights to the amazing Duke Nukem 3D addon: Duke it out in DC. I had all the DC HRP stuff in an (edit: really) old folder so some of this might be a bit outdated but it's the lights that are the important thing here.

The video shows everything I've done so far. Given the recent optimizations to the polymer renderer, I've made considerable use of spotlights (at least half the lights will be spotlights, but the ratio might vary depending on level layout.)

In terms of framerate, without FRAPS, I got a solid 30 fps with my nVidia GeForce 9800 GT, and quad core @ 2.33gHz, although I'm told having more than 2 cores doesn't make much of a difference. This includes being in the outside area with 3 super powered spotlights, so I think most modern computers will be able to handle it.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!

This post has been edited by Micky C: 04 September 2010 - 08:17 PM

0

User is offline   Spiker 

  • 257

#18

Don't know about the performance but it looks great. Much better than most original levels with enhanced lighting.

Looks like those alien bastards drank all my beer.
0

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,453

  #19

One thing I forgot to add to my list would be integrating a batch file similar to the ones in my HRPs in this one, that will install and launch the game for you. I currently have in separated in my add-on HRP installation thread. Once bash scripts are created for Linux and Mac OS X,
Spoiler
, I'll move forward with this list.
0

User is offline   Stabs 

  • 210

#20

View PostMicky C, on Sep 4 2010, 09:16 PM, said:

said things



done well on that outdoor spotlight at the whitehouse, didnt think it would work nicely and still runs really well
0

User is offline   Micky C 

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#21

Edit: here's a video of the finished product: http://www.youtube.com/watch?v=IfX8QZ1H5QU...e=youtube_gdata

Thanks for the kind words everyone, I just hope you feel the same way after seeing the lights firsthand ^_^

here's the lights for dukedc1.map

--PRLIGHTS--
light  18   512 33280 24576  1200  255 0 0   0 0 1536 -1   0 0   0 -1
light  18   -4608 33280 24576  1200  255 0 0   0 0 1536 -1   0 0   0 -1
light  18   -4608 38400 24576  1200  255 0 0   0 0 1536 -1   0 0   0 -1
light  27   -2048 34432 21504  3500  255 255 150   0 0 1536 -1   0 0   0 -1
light  64   4608 20992 0  3000  0 0 255   0 0 1536 -1   0 0   0 -1
light  65   -8704 20992 0  3000  0 0 255   0 0 1536 -1   0 0   0 -1
light  18   512 38400 24576  1200  255 0 0   0 0 1536 -1   0 0   0 -1
light  348   13312 15104 -90112  15000  255 255 180   338 253 1792 -10   0 0   2 -1
light  425   7296 -7680 -49152  3000  255 0 0   478 358 1536 -100   0 0   0 -1
light  224   -16384 4480 -6144  3000  255 255 200   318 238 1536 -10000   0 0   0 -1
light  222   -13824 4480 -6144  3000  255 255 200   318 238 1536 -10000   0 0   0 -1
light  402   -23936 4864 -30464  2000  255 255 200   248 186 1536 -10000   0 0   0 -1
light  223   -16384 1408 -6144  3000  255 255 200   318 238 1536 -10000   0 0   0 -1
light  221   -11840 3264 3072  3000  255 255 150   196 147 0 -1   0 0   0 -1
light  504   -18880 5056 14336  1200  50 50 255   0 0 1536 -1   0 0   0 -1
light  348   3584 24064 -90112  15000  255 255 180   392 294 1792 -20   0 0   2 -1
light  340   -25216 -1664 -46848  12000  255 255 180   392 294 1792 -20   0 0   0 -1
light  486   -10464 7040 11264  4000  200 200 255   314 235 0 100   0 0   0 -1
light  228   -13120 -1728 -10240  4000  200 200 255   0 0 1536 -1   0 0   0 -1
light  469   -11136 7104 16384  1000  255 0 0   0 0 1536 -1   0 0   0 -1
light  504   -18880 2816 15360  1200  50 50 255   0 0 1536 -1   0 0   0 -1
light  486   -10304 8480 16384  1000  255 255 250   0 0 1536 -1   0 0   0 -1
light  232   -6720 704 13312  1300  255 255 250   0 0 1536 -1   0 0   0 -1
light  196   -6720 -800 13312  1300  255 255 250   0 0 1536 -1   0 0   0 -1
light  311   10880 1408 -19200  6000  200 200 255   460 345 1536 -10000   0 0   0 -1
light  272   13440 6272 -19456  3500  255 255 200   456 342 1536 -10000   0 0   0 -1
light  107   -1984 -4224 -54272  8000  255 200 255   0 0 1536 -1   0 0   0 -1
light  104   2112 7040 -50176  1800  255 255 180   0 0 1536 -1   0 0   2 -1
light  152   -11776 -3712 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  348   19968 6528 -59392  6000  255 255 180   0 0 1536 -1   0 0   0 -1
light  252   9212 6687 -2048  2500  255 225 255   0 0 1536 -1   0 0   0 -1
light  156   -7296 -5760 -2048  1600  255 255 200   0 0 1536 -1   0 0   0 -1
light  152   -13888 -3712 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  114   1792 -3584 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  114   2560 -2752 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  146   -7488 -3712 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  143   -5568 -3712 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  112   1792 -4864 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  112   3840 -4608 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  112   3904 -2752 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  112   3840 -1024 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  411   4672 768 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  150   -11776 -4992 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  150   -13888 -4992 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  442   6400 -6272 -8192  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  492   17152 2688 -44032  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  440   9344 -6272 -8192  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  444   6400 -3328 -8192  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  415   6400 -512 -8192  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  411   4736 1408 -16384  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  409   6272 3584 -10240  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  435   6400 7296 -9216  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  404   7808 9728 -10240  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  430   11904 9728 -10240  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  426   17024 9728 -10240  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  508   -8419 6789 8192  2000  255 255 225   256 192 0 -1   0 0   0 -1
light  356   6656 -10496 -41984  3000  200 200 255   0 0 1536 -1   0 0   0 -1
light  356   4224 -6912 -41984  3000  200 200 255   0 0 1536 -1   0 0   0 -1
light  356   4352 -10112 -41984  3000  200 200 255   0 0 1536 -1   0 0   0 -1
light  380   9344 -16000 188672  1800  200 200 255   0 0 1536 -1   0 0   0 -1
light  460   4480 5504 -51200  2500  255 0 0   0 0 1536 -1   0 0   0 -1
light  372   14592 -6912 144384  3000  255 0 0   0 0 1536 -1   0 0   0 -1
light  371   14592 -12544 160000  3000  255 0 0   0 0 1536 -1   0 0   0 -1
light  370   9472 -12544 174336  3000  255 0 0   0 0 1536 -1   0 0   0 -1
light  78   -16640 19968 -90112  30000  255 255 180   392 294 1920 -20   0 0   0 -1
light  320   -16256 -4352 -8960  600  255 0 0   0 0 1536 100   0 0   0 -1
light  382   11840 -19200 288000  4000  255 100 0   380 285 1536 -10000   0 0   0 -1
light  401   -23936 3200 -30464  2000  255 255 200   248 186 1536 -10000   0 0   0 -1
light  402   -23936 6528 -30464  2000  255 255 200   248 186 1536 -10000   0 0   0 -1
light  346   -23936 1344 -26624  500  255 0 0   0 0 1536 -1   0 0   0 -1
light  114   2560 768 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  114   2560 -1024 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  252   9223 5104 -2048  2500  255 225 255   0 0 1536 -1   0 0   0 -1
light  450   4736 -12032 -58368  2500  255 255 180   0 0 1536 -1   0 0   0 -1
light  348   19968 -3200 -56320  6000  255 255 180   0 0 1536 -1   0 0   0 -1
light  429   17024 6016 -10240  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  493   16256 -3712 -10240  2000  185 122 87   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 -40960  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 138240  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 102400  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 81920  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 40960  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 61440  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 20480  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 0  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 122880  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 -20480  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  358   9152 -10560 -40960  2000  0 0 255   0 0 1536 -1   0 0   0 -1
light  233   17920 1408 -3072  2500  255 255 180   0 0 1536 -1   0 0   0 -1
light  447   4736 -2432 -20992  2500  255 255 180   0 0 1536 -1   0 0   0 -1
light  447   4736 -5312 -32512  2500  255 255 180   0 0 1536 -1   0 0   0 -1
light  447   4736 -8576 -45568  2500  255 255 180   0 0 1536 -1   0 0   0 -1
light  90   -2062 4588 -67584  5200  255 255 200   356 267 1536 -10000   0 0   0 -1
light  169   -3520 -11264 -66560  4000  255 255 200   380 285 1536 -10000   0 0   0 -1
light  114   3840 2048 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  381   9024 -21632 306432  1800  255 255 200   0 0 1536 -10000   0 0   0 -1
light  374   7616 -19264 288000  4000  255 100 0   380 285 1536 -10000   0 0   0 -1
light  104   -1984 8768 -51200  3000  255 255 200   0 0 1536 -10000   0 0   0 -1
light  505   -8864 4960 12288  1200  100 100 255   0 0 1536 -1   0 0   0 -1
light  505   -8896 3744 12288  1200  100 100 255   0 0 1536 -1   0 0   0 -1
light  504   -18880 1792 14336  1200  50 50 255   0 0 1536 -1   0 0   0 -1
light  504   -18880 768 15360  1200  50 50 255   0 0 1536 -1   0 0   0 -1
light  504   -18880 3904 14336  1200  50 50 255   0 0 1536 -1   0 0   0 -1
light  169   -192 -11264 -66560  4000  255 255 200   380 285 1536 -10000   0 0   0 -1
light  146   -9408 -3712 -11008  1300  200 200 255   0 0 1536 -1   0 0   0 -1
light  283   10688 -2816 -14336  4000  255 255 180   0 0 1536 -1   0 0   0 -1
light  104   -2048 1024 -51200  1800  255 255 180   0 0 1536 -1   0 0   2 -1
light  104   -6080 4352 -51200  1800  255 255 180   0 0 1536 -1   0 0   2 -1
light  104   1102 9322 -50176  1400  255 200 200   0 0 1536 -1   0 0   2 -1
light  104   576 2176 -50176  1800  255 255 180   0 0 1536 -1   0 0   2 -1
light  104   1920 4288 -50176  1800  255 255 180   0 0 1536 -1   0 0   2 -1
light  354   2432 -6592 -41728  2000  200 200 255   0 0 1536 -1   0 0   0 -1
light  85   -2317 6107 -68608  1500  200 200 255   0 0 1536 -1   0 0   0 -1
light  85   -3205 3583 -68608  1500  200 200 255   0 0 1536 -1   0 0   0 -1
light  225   -13824 1408 -6144  3000  255 255 200   318 238 1536 -10000   0 0   0 -1
light  85   -699 3985 -68608  1500  200 200 255   0 0 1536 -1   0 0   0 -1
light  373   11264 -6912 138240  3000  255 0 0   0 0 1536 -1   0 0   0 -1
light  467   5632 7104 -52224  400  100 100 255   0 0 1024 -1   0 0   0 -1
light  156   -6917 -5415 -29696  1800  255 225 225   0 0 1536 -1   0 0   0 -1
light  156   -7296 -5760 -47104  1000  255 255 200   0 0 1536 -1   0 0   0 -1
light  104   -4672 1984 -51200  1800  255 255 180   0 0 1536 -1   0 0   2 -1
light  104   -6080 7104 -50176  1800  255 255 180   0 0 1536 -1   0 0   2 -1
light  137   -8768 -6976 -17408  3000  255 225 225   0 0 1536 -1   0 0   0 -1
light  104   -5380 9467 -50176  1300  255 200 200   0 0 1536 -1   0 0   2 -1
--ENDPRLIGHTS--


wow that's a lot of lights... anyway give it a playthrough and tell me if there's anything I should change/improve et cetera. Oh and I found a neato thing you can do with lifts. Check out the one with the blue lights :lol: if people wanted me to I could exaggerate that effect, change the colours and so forth.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!

This post has been edited by Micky C: 11 September 2010 - 03:00 AM

0

User is offline   Micky C 

  • Honored Donor
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#22

Kick

I really hope NightFright is going to put these in the HRP, as I've stained myself to get the second level done by today:

--PRLIGHTS--
light  335   -26112 26112 29952  2000  255 255 200   248 186 1536 -10000   0 0   4 -1
light  335   -26112 27392 29952  2000  255 255 200   248 186 1536 -10000   0 0   4 -1
light  335   -26112 24832 29952  2000  255 255 200   248 186 1536 -10000   0 0   4 -1
light  335   -26112 23296 29952  2000  255 255 200   248 186 1536 -10000   0 0   4 -1
light  335   -26112 22016 29952  2000  255 255 200   248 186 1536 -10000   0 0   4 -1
light  165   1984 -25024 -5376  3000  225 225 255   0 0 0 0   0 0   0 -1
light  268   14912 12352 -13056  1500  240 240 255   0 0 1536 -10000   0 0   0 -1
light  338   -26112 -7936 27904  2000  255 255 200   248 186 1536 -10000   0 0   4 -1
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--ENDPRLIGHTS--


Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

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User is offline   Spiker 

  • 257

#23

No haste, it will be used but NF is probably busy right now (like most of us). Keep up the good work. After you're done with the episode I would gladly see you improve some original maps.

Looks like those alien bastards drank all my beer.
0

User is offline   Micky C 

  • Honored Donor
  • 3,368

#24

The 3DR maps? I thought devastator was doing those, but I guess if I find enough spare time in the future I might give it a go, and I'm a little surprised you and others like my work. However I'll take a bit of a break from lighting as I'm also quite busy, and the first 2 DC levels were relatively small, but the others, not so much. For example I am not looking forward to doing Smithsonian Terror :)

But until I get working on lighting the next map, here's a play through of Memorial Service with polymer lights :) http://www.youtube.c...h?v=BYRg8-ISdlU

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

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User is offline   SchoeteCitie 

  • -5

#25

View PostMicky C, on Sep 11 2010, 06:03 AM, said:

The 3DR maps? I thought devastator was doing those, but I guess if I find enough spare time in the future I might give it a go, and I'm a little surprised you and others like my work. However I'll take a bit of a break from lighting as I'm also quite busy, and the first 2 DC levels were relatively small, but the others, not so much. For example I am not looking forward to doing Smithsonian Terror :)

But until I get working on lighting the next map, here's a play through of Memorial Service with polymer lights :) http://www.youtube.c...h?v=BYRg8-ISdlU

Where did you get that shotgun model? my polymer HRP doesnt have it and i downloaded the latest

<-- Dislikes only make me as Badass as duke's annoying Ego, thanks bro's.
0

User is offline   Micky C 

  • Honored Donor
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#26

That shotgun model has been in the pHRP for a while now. You obviously *don't* have the latest HRP. Have you had a look at this thread? http://forums.duke4....?showtopic=2251

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

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User is offline   Skulldog 

  • 94

#27

Will a SVN be made for Duke it out in DC?
0

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,453

  #28

View PostMicky C, on Sep 11 2010, 04:15 PM, said:

That shotgun model has been in the pHRP for a while now. You obviously *don't* have the latest HRP. Have you had a look at this thread? http://forums.duke4....?showtopic=2251

The newer shotgun was just recently removed in favor of the old one.

View PostSkulldog, on Feb 23 2011, 10:58 AM, said:

Will a SVN be made for Duke it out in DC?

Keep in mind that NightFright runs the DCHRP, not me.
0

User is offline   Plagman 

  • Former VP of Media Operations
  • 350

#29

Yeah, though we can re-add the new one as soon as it gets 1) a texture 2) an animation. The model itself is better, I think.

EDuke32 - "The corrupt doctrine of terror has begun."
0

User is offline   Skulldog 

  • 94

#30

Keep in mind that NightFright runs the DCHRP, not me.
[/quote]

Ok. BTW, how do you get Wally Waffles Edition to work with eduke32 without hrp?

Never mind I got it to work, but it has alot of con errors. It does startup and play.
Can't really tell anything different from regular Duke it out in Dc.

Edit post number 3: lol
I got it to work without the con errors. And after reading the readme text, I can see all the new stuff Wally added.
Time to pay now.

This post has been edited by Skulldog: 25 February 2011 - 10:07 AM

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