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Duke Nukem Eternity  "Final Release 15.5.2011"

User is offline   Stabs 

  • 224

#1

DUKE NUKEM ETERNITY
1.3D


by DanM, Deeperthought & Mueslsa

FEATURES IN DUKE NUKEM ETERNITY 1.3d

- New Version of Educe, Duke plus, High Res pack
-New bounding system on models
-Whole 6 Level Episode, older maps have been updated with newer textures / paths
- New Monster, The super trooper
- New Weapon Minigun with model
- New Model for the laser gun
- New Educe supports HUD lighting amongst other things
- Trophy System, Collect 2 Trophy?s Per Level to unlock new abilities
- Civilian Rescue, Rescue Civilians for rewards
- Pickup and eat food
- New end level stats
- Dukebike, yes you can ride it
- Updated scripts and story

http://www.moddb.com...-nukem-eternity


This post has been edited by DanM: 14 May 2011 - 12:38 AM

2

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User is offline   Trooper Dan 

  • Duke Plus Developer
  • 678

#2

Does this mean that you figured out what was causing that crash when I tried to test the beta?
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User is offline   Stabs 

  • 224

#3

i still have nfi what could be doing that, i tested it on other machines trying to see this error and it ran it fine without crashing so I really dont know what is causing it for other people
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User is offline   Trooper Dan 

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#4

I'm really busy for the next few days and I don't know when I'll have time to test this, but I'm looking forward to it (and hopefully it will work this time).

I have fixed some bugs in the DP code today and I strongly suggest that everyone use the latest unofficial code instead of the CONs that come with DP 2.07.

Last time I checked, the way that you added Muesla's Dukebike code was somewhat buggy, and that still needs to be properly integrated (I'm saying this in case people think that I did it myself <_< )

In your OP you said "thanks for Polymer" but you didn't actually say that Polymer is a REQUIREMENT -- AFAIK it is a requirement for this episode.
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User is offline   Stabs 

  • 224

#5

ill have to edit that, it says it on the moddb page at least

there is no dukebike usage in this, Iam putting that level into the next 2 level release which should be a bit quicker, but i can spend a bit more time on these maps now.
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User is offline   The Commander 

  • JAJAJAJAJA
  • 863

#6

It still crashes the moment I try to launch ANY episode/map.

EDIT: Even trying to look at any maps in Mapster also crashes it.

Posted Image

This post has been edited by The Commander: 02 March 2010 - 05:06 AM

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#7

If someone can make a .torrent, it would be surely better.
I mean, almost 100MB of download is quite much.
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User is offline   The Commander 

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#8

View PostHeadless_Horseman, on Mar 3 2010, 02:12 AM, said:

If someone can make a .torrent, it would be surely better.
I mean, almost 100MB of download is quite much.

Why do you need a torrent? The download selects the best mirror.

Anyway, I have made some progress on tracking down this crashing error.
It seems to reside in the "Duke3d_hrp.def" in the "eternity.zip"

What is causing it to crash I haven't found yet.

Posted Image
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User is offline   necroslut 

  • 67

#9

Doesn't it run at all without polymer, or is it just unlit/unshaded?
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User is offline   The Commander 

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#10

View Postnecroslut, on Mar 3 2010, 03:41 AM, said:

Doesn't it run at all without polymer, or is it just unlit/unshaded?

Pretty much by the looks of it.

Posted Image
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User is offline   Mia Max 

  • 96

#11

It works for me. Thank you!
But before I start playing I need to know something.
I've attached a screenshot that shows an ugly texture. Is there something wrong?
I've installed it into my duke3d folder, so eternity.zip is in the same folder as eduke32. Is it correct that way?
The first cutscene worked without any problems. Nice work!

EDIT: Okey, it already works fine now. Didn't start the game through Eternity.bat <_<

Attached thumbnail(s)

  • Attached Image: duke0001.jpg


This post has been edited by Mia Max: 02 March 2010 - 06:51 AM

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User is offline   The Commander 

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#12

View PostMia Max, on Mar 3 2010, 03:44 AM, said:

It works for me. Thank you!
But before I start playing I need to know something.
I've attached a screenshot that shows an ugly texture. Is there something wrong?
I've installed it into my duke3d folder, so eternity.zip is in the same folder as eduke32. Is it correct that way?
The first cutscene worked without any problems. Nice work!

Looks like you started the game running the DukePlus.bat which is wrong.
You need to run "eternity.bat"

If you did, then you have installed it wrong.

EDIT: It should be looking something like this.
Posted Image

Posted Image

This post has been edited by The Commander: 02 March 2010 - 06:49 AM

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User is offline   Mia Max 

  • 96

#13

Yeah, thanks! I haven't found the bat file the first.
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User is offline   The Commander 

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#14

View PostMia Max, on Mar 3 2010, 03:53 AM, said:

Yeah, thanks! I haven't found the bat file the first.

Does it run correctly for you?
If not, I working on a quick fix that should be ready in about 10 minutes. (I think I have tracked this EDuke32.exe crash down now.)

Posted Image

This post has been edited by The Commander: 02 March 2010 - 06:58 AM

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User is offline   Spiker 

  • 206

#15

It works for me but that's all I can say about it. It's totally unplayable, especially because of these mouse deadlocks. Anyway it looks awesome <_<

Looks like those alien bastards drank all my beer.
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User is offline   The Commander 

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#16

For anyone that is experiencing the "EDuke32.exe" crash when loading DNE episode or any other maps.
Please try using this .DEF attachment.

Replace the "Duke3d_hrp.def" inside the "eternity.zip" with the one in the attachment.

Please let me know if it works.

(For some reason the Assault Commander (1915) seems to cause the crash, so I commented that block out and it runs fine now)

Attached File(s)



Posted Image

This post has been edited by The Commander: 02 March 2010 - 07:16 AM

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User is offline   Trooper Dan 

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#17

View PostThe Commander, on Mar 2 2010, 07:13 AM, said:

For anyone that is experiencing the "EDuke32.exe" crash when loading DNE episode or any other maps.
Please try using this .DEF attachment.

Replace the "Duke3d_hrp.def" inside the "eternity.zip" with the one in the attachment.

Please let me know if it works.

(For some reason the Assault Commander (1915) seems to cause the crash, so I commented that block out and it runs fine now)



I'll try your fix when I get a chance to play it. Heh, I never liked that model much anyway.
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User is offline   Mikko 

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#18

Do I need to download the HRP separately or does this thing work with the polymer_hrp pack that was released last September? My guess is that I need to download it because I'm getting the same graphic bug as MiaMax.

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
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User is offline   The Commander 

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#19

Sounds like your not running the right bat then...
As I am using that Polymer pack (I think) from last year.

Posted Image
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User is offline   Mia Max 

  • 96

#20

View PostThe Commander, on Mar 2 2010, 04:13 PM, said:

For anyone that is experiencing the "EDuke32.exe" crash when loading DNE episode or any other maps.
Please try using this .DEF attachment.

Replace the "Duke3d_hrp.def" inside the "eternity.zip" with the one in the attachment.

Please let me know if it works.

(For some reason the Assault Commander (1915) seems to cause the crash, so I commented that block out and it runs fine now)


I had a crash when I tried to start dne02.map
But with your Duke3d_hrp.def it works now.
Thanks a lot <_<
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User is offline   KareBear 

  • 52

#21

The computer im using atm cant run this.Can people who have it post lots of shots and videos please?
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User is offline   Mikko 

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#22

View PostThe Commander, on Mar 2 2010, 07:07 PM, said:

Sounds like your not running the right bat then...


If I said that I'm having the same problem as MiaMax, that'd imply I had read his post and found out what he had to do to solve it.

I also cannot see any of the cars in the streets.

It also seems that I'm suffering from a memory loss because I don't know what to do once I get behind the movie screen in the first map. There's a door but it's locked.

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
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User is offline   The Commander 

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#23

View PostKareBear, on Mar 3 2010, 05:19 AM, said:

The computer im using atm cant run this.Can people who have it post lots of shots and videos please?

http://www.moddb.com...eternity/images

http://www.youtube.c...h?v=A9GiiL76k64

View PostMikko_Sandt, on Mar 3 2010, 05:30 AM, said:

I also cannot see any of the cars in the streets.

Try using the def fix I posted and see if that fixes it.

Posted Image

This post has been edited by The Commander: 02 March 2010 - 08:43 AM

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User is offline   KareBear 

  • 52

#24

Thanks but i have seen all that media already.I want new shots and videos I should have mentioned that in my first post.

This post has been edited by KareBear: 02 March 2010 - 08:38 AM

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User is offline   The Commander 

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#25

View PostKareBear, on Mar 3 2010, 05:38 AM, said:

Thanks but i have seen all that media already.I want new shots and videos I should have mentioned that in my first post.

Then that would just spoil the mod.

Posted Image
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User is offline   KareBear 

  • 52

#26

Ah well Im getting a new Pc in january i can wait.
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User is offline   The Commander 

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#27

View PostKareBear, on Mar 3 2010, 05:44 AM, said:

Ah well Im getting a new Pc in january i can wait.

Hopefully by that time Polymer will be more optimized and I can actually play this mod smoothly. <_<

Posted Image
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User is offline   Mia Max 

  • 96

#28

View PostThe Commander, on Mar 2 2010, 05:53 PM, said:

Hopefully by that time Polymer will be more optimized and I can actually play this mod smoothly. <_<


Yeah, I've a lot of slowdowns too. Changing the video settings doesn't help much. In some areas it is unplayable (< 10fps)
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User is offline   The Commander 

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#29

View PostMia Max, on Mar 3 2010, 06:21 AM, said:

Yeah, I've a lot of slowdowns too. Changing the video settings doesn't help much. In some areas it is unplayable (< 10fps)

There are a couple of commands you could try in the console to fix this.

"r_pr_shadowdetails 1" - Keeps shadows but makes them very basic. (default is 4 which I think is too high)
"r_pr_shadows 0" - Turns shadows from Polymer lights off.

These are some of the options that I change myself to get the Polymer running more better.
But if you change any of them you must run the command "restartvid" after changes.

Posted Image
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User is offline   Stabs 

  • 224

#30

well heres a patch for it with all the def fixes and an updated dne01.map, cheers for helping out commander <_<

i looked at that behind the screen part mikko , and the door it seems will not open after playing the map for awhile, although if i run in and noclip to that area and kill the battlelord the door will open, ive removed the gpspeed on that door and changed its tag linking it, hopefully that should make it open every time now.



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