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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Ninety-Six 

#8431

Much. Danke.
0

User is offline   Seb Luca 

#8432

YES !! :lol: I can see it !!!
Spoiler


Awsome colored factory :)

This post has been edited by Seb Luca: 16 September 2018 - 12:58 PM

0

User is offline   Perro Seco 

#8433

I like a lot the map layout Seb Luca showed before and the ground texture from Sanek's image.

And seeing that everyone is showing their cool projects' progress, I also want to show some skyboxes (in software renderer) from my Blacklist TC, now that I've just finish working on them:

Spoiler

5

User is offline   Seb Luca 

#8434

Thanx ;) It contains so many new surprises ... if you only knew!! :lol:

Excellent parallaxes ;) My favourite is the first (because of the nature side :) )
I suppose that the vertical white lines (on the 2d) are falling rain. Cool rendering !


1

User is offline   Sanek 

#8435

SBZ...now in motion! And I suck at making gifs.
Attached Image: SBZ.gif

I'd say that I made enough progress so I can make a trailer or gameplay video.
The only thing that stops me right now is the lack of the OST. Sure I can use the tracks that exist, but it severely limits the range of platforms where I'll upload the game.
5

User is offline   Seb Luca 

#8436

View PostSanek, on 22 September 2018 - 06:13 PM, said:

The only thing that stops me right now is the lack of the OST. Sure I can use the tracks that exist, but it severely limits the range of platforms where I'll upload the game.

Free rights musics, maybe ?


_____________________________



Useless but fun :lol:







This post has been edited by Seb Luca: 23 September 2018 - 12:38 AM

1

User is offline   Mike Norvak 

  • Music Producer

#8437

View PostSeb Luca, on 22 September 2018 - 11:52 PM, said:


Useless but fun :lol:



Why useless? you can make the gameplay of the level run around this single feature. For example a HUB with the machine at the center, then various rooms and halls with key slots of the three colors, the player can choose what room to enter first, it needs be another machine in each room or in some of them (you already has one in the hub) and more keys, the rooms needs to be interconnected to avoid backtracking, there are only keys of one color in the level. You can go even further and make a non active key (white color) so it is useless unless you activate it, the machines also can be locked at the beginning, so the player needs to restore power on certain areas to use them. The down side of this is that the player needs to a activate a part of something in every room, collect pieces of an object, or different items to achieve a final goal, and all the level makes sense, as well you'll need to choose what machines convert the keys to what colors and plan all the possible escenarios to avoid make a deadend for the player. Just throwing some ideas.

This post has been edited by Mike Norvak: 23 September 2018 - 06:24 AM

1

User is offline   Seb Luca 

#8438

These are nice ideas. :D That said, the making of the level is already finished and this machine was just expected as a gag in one of the 3 scenarios of this level. I hope the many surprises that this one offers will make up for it ;)

This post has been edited by Seb Luca: 23 September 2018 - 08:21 AM

0

User is offline   Mike Norvak 

  • Music Producer

#8439

View PostSeb Luca, on 23 September 2018 - 08:03 AM, said:

These are nice ideas. :D That said, the making of the level is already finished and this machine was just expected as a gag in one of the 3 scenarios of this level. I hope the many surprises that this one offers will make up for it ;)


Yeah, I more or less imagined that, but maybe you can use it in a later level.
1

User is offline   Seb Luca 

#8440

Why not ? I'll see if I have the opportunity.
But do not hesitate to try the first, if this level project motivates you ? ;)
0

User is offline   eGraphics 

#8441

Posted Image

I'm working on recreating the world map to Legend of Zelda for NES in Duke3D. Also it's been a while since I've signed in. I hope everyone is doing well. It's good to be back.

This post has been edited by eGraphics: 27 September 2018 - 07:14 PM

8

User is offline   Ninety-Six 

#8442

Well, that oughta be interesting.
0

User is offline   Seb Luca 

#8443


♪ Uuuun-deeeeer-groooouuund ♫ :lol:

http://www.sebluca.com/LETUEUR/projet2/duke0013.png


EDIT : @eGraphics : *0*

This post has been edited by Seb Luca: 28 September 2018 - 05:36 AM

11

#8444

Never a bad idea to add a Duke Burger

Attached thumbnail(s)

  • Attached Image: duke0035.png

10

User is offline   Zaxtor 

#8445

Working on probably the most complicated and coolest scene I've ever made soo far on my Dark Temple level.
it strongly rely on several TROR to work.
2

#8446

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build gamehttps://files.gamebanana.com/img/ss/wips/5bb0b059de45c.jpg
5

User is offline   Seb Luca 

#8447

Pretty corp ;)


_____________________________________________________________



First : do you remember the Assault Cop from Mr The Killer ? After is a new and submarine version http://www.sebluca.com/DATAS/SMILEYS7/danse4.gif




3

User is offline   Ninety-Six 

#8448

View PostTruck Stop Santa Claus, on 30 September 2018 - 03:17 AM, said:

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build game


What's the point of having one without it, right?
0

User is offline   Perro Seco 

#8449

View PostNinety-Six, on 30 September 2018 - 06:35 AM, said:

What's the point of having one without it, right?
Kill enemies. :P
0

User is offline   MusicallyInspired 

  • Buy Mage's Initiation!

#8450

View PostTruck Stop Santa Claus, on 28 September 2018 - 05:55 PM, said:

Never a bad idea to add a Duke Burger


Really like your contrasting lighting there especially on the car. Almost thought for a millisecond that it was in a dynamic lighting engine.
0

#8451

View PostTrooper Dan, on 05 September 2018 - 09:57 AM, said:



Wow that is really cool.
1

User is offline   Forge 

  • Speaker of the Outhouse

#8452

View Posticecoldduke, on 30 September 2018 - 07:37 AM, said:

Wow that is really cool.

seabass should make a bidet for Shelly.
drink from it for health points

This post has been edited by Forge: 30 September 2018 - 07:57 AM

0

User is offline   eGraphics 

#8453

View Posticecoldduke, on 30 September 2018 - 07:37 AM, said:

Wow that is really cool.


Now that's cool. It's ah, much better then before.
0

User is offline   Maisth 

#8454

Been a while since i've posted anything on The Collapse, here's an image of an early in development area for the map, i'm experimenting with making the map more open, and having various ways of getting to the end.

Attached Image: duke0003.png
7

#8455

View PostPerro Seco, on 30 September 2018 - 07:14 AM, said:

Kill enemies. :P

Shading and shadows are pretty easy to pull off. It can go a long way to making levels feel like a living place.


This post has been edited by Truck Stop Santa Claus: 30 September 2018 - 02:01 PM

0

#8456

View PostMusicallyInspired, on 30 September 2018 - 07:17 AM, said:

Really like your contrasting lighting there especially on the car. Almost thought for a millisecond that it was in a dynamic lighting engine.

Its pretty easy to pull off.
0

User is offline   Tea Monster 

  • Polymancer

#8457

View PostTruck Stop Santa Claus, on 30 September 2018 - 03:17 AM, said:

I've also add a fire extinguisher that blows a hole into the bathroom
I always believe that every fire extinguisher should at lest take a good chunk out of any wall in a Build gamehttps://files.gamebanana.com/img/ss/wips/5bb0b059de45c.jpg


Man has his priorities straight.
0

User is offline   Zaxtor 

#8458

Made a liztroop death more spectacular when he falls into the lava.

6

User is offline   Seb Luca 

#8459

"Preciooouus !!"
2

User is offline   Mark 

#8460

Add some puffs of smoke too.
3

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