Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Micky C 

  • Honored Donor

#6481

Yep.
0

User is offline   oasiz 

  • Dr. Effector

#6482



Yo dawg, I herd u liked turret sections in DNF so I put a turret in ur duke3d so you can turret.

Irony here is that it uses the scrapped SE5 boss creature which was probably meant to kill you instead :)
Note that this is silent and harmless against the player, I'd place it in some area that masks it's weird behavior and don't allow much in Z changes for the player.

This is pretty much complete opposite from what it was meant to do so I doubt that anyone has really tried it this way instead.

This post has been edited by oasiz: 20 February 2015 - 10:22 AM

5

User is online   zykov eddy 

#6483

We need more people like oasiz in the community.

For the love of God, please put your ideas in a good use! I'd love to play a map filled with cool, fresh tricks.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6484

View PostMblackwell, on 19 February 2015 - 04:03 PM, said:

To me, it seems that Duke is arranged around the basic idea of a 64x64 tile (in EditArt) so that would make sense.

Note that Duke is 40x82.

(edit: And then scaled down I believe to xrepeat/yrepeat 40x40... or about 25x52)

It's 36 x 42. Which would make him 1.44m tall.
0

User is offline   Micky C 

  • Honored Donor

#6485

That's pretty cool! Can you switch it off again?
0

User is offline   Robman 

  • Asswhipe [sic]

#6486

If you want the world of build effects to come alive and have seemingly endless possibilities in stock form ... map for sw :)
0

User is offline   oasiz 

  • Dr. Effector

#6487

View PostMicky C, on 20 February 2015 - 05:30 PM, said:

That's pretty cool! Can you switch it off again?

Nope, no control. Just a simple SE31 door that closes in front of it, as it's silent, you won't even really notice this happening.
Also one big limitation: It will try to seek the closest locator to the player, meaning that any 2way trains need to be tucked REALLY far away and a locator needs to be placed where you want it to stay, that is if you have any other locators on the same map.
Would still work pretty well in some isolated map, part of something bigger.

View PostRobman, on 20 February 2015 - 05:34 PM, said:

If you want the world of build effects to come alive and have seemingly endless possibilities in stock form ... map for sw :)

Maybe some day..
0

#6488

Very classic. Much nostalgia. So vanilla.

Posted Image
9

User is online   Mark 

#6489

Very dark night in city. Much light from....?
1

#6490

Don't ask me, ask Alien H. Blum.
3

User is offline   DNSKILL5 

  • Honored Donor

#6491

The moon?
0

User is offline   Daedolon 

  • Ancient Blood God

#6492

Them neon signs.
0

User is offline   Richard Shead 

  • "Dick Nasty"

#6493

View PostMister Sinister, on 21 February 2015 - 04:16 PM, said:

Don't ask me, ask Alien H. Blum.



The name kinda reminds me of that guy Allen Blum who was a lead level designer at 3DR. But the dude you mentioned is clearly from another universe. Or maybe Cuba... :)
2

#6494

Oh, I'm sorry, I tend to confuse him with that alien bum who lives nearby my house.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#6495

Posted Image
2

#6496

[quote name='Fox' timestamp='1424640373' post='218228']
[img]http://i.imgur.com/atF0gsb.png[/img]
[/quote]


So you're working on nothing?

Edit: Guess not... The image did not show in the post or the quote until after I posted it in code tags. Come to think of it, Imgur hasn't worked for me the past couple of days.

This post has been edited by High Treason: 22 February 2015 - 02:25 PM

0

User is offline   Richard Shead 

  • "Dick Nasty"

#6497

View PostFox, on 22 February 2015 - 01:26 PM, said:

Posted Image


Wow, what engine was that created with?!?! Irregardless, they should've hired you for DNF!! :)
0

User is online   Mark 

#6498

That was created with the engine of capitalism. :)
11

User is offline   Mblackwell 

  • Evil Overlord

#6499

And I thought it was the mob!

:)
4

User is offline   oasiz 

  • Dr. Effector

#6500

Still very WIP stuff, slight spoilers if you want to wait out for slum noir 2.

Working on getting some more advanced train ride, let's see where this leads to.
Some of the sounds are just placeholders.

No custom CON was used.
6

User is offline   Sanek 

#6501

Hey the effect looks nice, but more polished look will be good

This post has been edited by Sanek: 26 February 2015 - 02:07 PM

0

User is offline   oasiz 

  • Dr. Effector

#6502

Thanks, it is just a prototype for the train effects themselves and mostly the intro. End result will be something more complicated.
In case it was missed: "going up" a slope, TV screen with audio and varying speeds (xvel stab).
1

User is offline   Micky C 

  • Honored Donor

#6503

What do you mean going up a slope?

It does have a bit of a half-life vibe.
0

User is offline   oasiz 

  • Dr. Effector

#6504

There is some uphill climb after getting out of that tunnel. Easy to miss since the monitor kinda distracts. Bit easier to spot in-game
0

User is offline   Daedolon 

  • Ancient Blood God

#6505

Aww, you used the same benches as my level's train ride does :) Love the slow ride and the monitor stuff!
0

User is offline   Mike Norvak 

  • Music Producer

#6506

View PostMicky C, on 26 February 2015 - 10:12 PM, said:

What do you mean going up a slope?


I remember having a non-working train effect with slopes in an old map that went downwards instead of totally forwards, the problem was that the adjacent sectors still kept its position on the y-axis, so the result was a mess :)
0

User is offline   Paul B 

#6507

Well it has been a while since contributing anything. So I thought I'd share an extremely early version of a map I am working on. My previous map of the church is on hold while the structure is practically finished the game play was never really there. So until I get a better idea of what I want to do that project is on the back burner. Here I would like to share a very early version of a big map that I will be releasing once its done. Even though I have a long way to go I thought i'd share what I have so far.

Attached thumbnail(s)

  • Attached Image: TheRock.png

0

User is online   Mark 

#6508

I really liked the textures you used. :)
1

User is offline   dn3dkorg 

#6509

Duke Nukem 64 theme in Bossa Nova :)

Attached File(s)


7

User is offline   oasiz 

  • Dr. Effector

#6510

Later WIP on the train..


I can just say that teleports and 2way trains don't mix.

Anyway, I'll just leave the rest until the actual map is done.


Still unfinished.
8

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