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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Seb Luca 

#10021


@Merlijn : As red as impressive :lol:

@Aleks : Sober but finely built :)


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User is offline   jimbob 

#10022

working on a civillian(ish) character, the scientist. working on the art right now and program this sucker tonight.

in retrospect, i think glasses would have made him look more smart...

Attached thumbnail(s)

  • Attached Image: capt0000.png


This post has been edited by jimbob: 08 October 2021 - 04:52 AM

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User is offline   Graphics 

#10023

Jimbob. Amazing artwork. I was thinking of doing something with photography for my mod. Because my art isn't that realistic. That's impressive work.
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User is offline   Graphics 

#10024

This is what I've been up to. Just working on a 3D representation of the town Pravoka from Final Fantasy.
https://cdn.discordapp.com/attachments/309341856729268228/897359287414841384/capt0002.png
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User is offline   jimbob 

#10025

im really digging that 8 bit build vibe :)
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#10026

View PostGraphics, on 11 October 2021 - 09:49 PM, said:

This is what I've been up to. Just working on a 3D representation of the town Pravoka from Final Fantasy.
https://cdn.discordapp.com/attachments/309341856729268228/897359287414841384/capt0002.png


I can't be the only only one seeing it
https://youtu.be/-J2mHExgQlk
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User is offline   Seb Luca 

#10027

View Postjimbob, on 08 October 2021 - 04:51 AM, said:

working on a civillian(ish) character, the scientist.


Very nice work :) Maybe a little bit for improvement, if I may?

Attached Image: Sans titre-2.png


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User is offline   Graphics 

#10028

View PostTruck Stop Santa Claus, on 14 October 2021 - 09:19 PM, said:

I can't be the only only one seeing it
https://youtu.be/-J2mHExgQlk


You wouldn't be wrong. That texture is from an old MGS VR Missions mod that I never released. I now use it to make measurements.
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User is offline   Graphics 

#10029

To Truck Stop Santa Claus. You had me thinking with your comment. So I picked up the Metal Gear Solid VR Mission textures and recreated my mod.

Here are the first three levels to Metal Gear Nukem VR Missions. Thanks to modern mapping techniques, I think I could recreate all of the VR levels.
https://cdn.discordapp.com/attachments/309184341861335042/898546725273350204/capt0003.png
https://cdn.discordapp.com/attachments/309184341861335042/898546760488718396/capt0004.png
https://cdn.discordapp.com/attachments/309184341861335042/898546798715633684/capt0005.png
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User is offline   dandouglas 

#10030

More work in progress on my mod, Duke Smoochem 3D

Attached thumbnail(s)

  • Attached Image: duke0038.png

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User is offline   jimbob 

#10031

View PostSeb Luca, on 14 October 2021 - 10:03 PM, said:

Very nice work :) Maybe a little bit for improvement, if I may?

Attachment Sans titre-2.png



thats nice, clean :)
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User is offline   jimbob 

#10032

View Postdandouglas, on 17 October 2021 - 12:31 AM, said:

More work in progress on my mod, Duke Smoochem 3D

amazing how the build engine can look with just the right textures :)
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User is offline   Graphics 

#10033

View Postdandouglas, on 17 October 2021 - 12:31 AM, said:

More work in progress on my mod, Duke Smoochem 3D


Looks amazing. I like the careful use of texturing. It's very well done.

Talking about textures. I've been adding lighting to my VR map with the use of them.
https://cdn.discordapp.com/attachments/309341856729268228/899426516499316786/capt0040.png
At first I was going with sprites for the lighting. But Oasiz on Discord reminded me of the framerate loss in software mode. So I back tracked and used Photoshop to create these textures.

This post has been edited by Graphics: 17 October 2021 - 02:52 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#10034

View PostSeb Luca, on 14 October 2021 - 10:03 PM, said:

Very nice work :) Maybe a little bit for improvement, if I may?

Attachment Sans titre-2.png



Not sure what program you used but I highly recommend that people use ImageAnalyzer to convert colours to any palette. It's superior to expensive programs like Photoshop for video game art in this arena. You'll completely avoid the problem of white colours converting to blue and other nasty problems.

This post has been edited by Jimmy: 17 October 2021 - 10:56 PM

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User is offline   Mark 

#10035

I don't have Photoshop to test with but I agree that Image Analyzer converts well. I compared it to my trusty old Paint Shop Pro 7 that I use and in 5 texture tests I could not tell them apart after conversion to duke palette.
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User is offline   jimbob 

#10036

View PostJimmy, on 17 October 2021 - 10:54 PM, said:

Not sure what program you used but I highly recommend that people use ImageAnalyzer to convert colours to any palette. It's superior to expensive programs like Photoshop for video game art in this arena. You'll completely avoid the problem of white colours converting to blue and other nasty problems.

there was a bit of blue in the originals, because of the blue background i used. but i'll install that program anyway because importing greens is a nightmare.
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#10037

View PostGraphics, on 17 October 2021 - 02:42 PM, said:

Looks amazing. I like the careful use of texturing. It's very well done.

Talking about textures. I've been adding lighting to my VR map with the use of them.
https://cdn.discordapp.com/attachments/309341856729268228/899426516499316786/capt0040.png
At first I was going with sprites for the lighting. But Oasiz on Discord reminded me of the framerate loss in software mode. So I back tracked and used Photoshop to create these textures.

I like it
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User is offline   Graphics 

#10038

I've almost finished the layout of Pravoka for my 8bit Deathmatch mod. I'm going to wait on making any new textures. Diema (from Discord) might make me a more compatible "8bit" color palette. So, I'm just finishing the layout of the town for now.
https://cdn.discordapp.com/attachments/309184341861335042/900237402172457010/capt0046.png

Also to Truck Stop Santa Claus. Thank you. I just finished fine-tuning those textures. Here's a picture.
https://cdn.discordapp.com/attachments/309184341861335042/900238173844684810/capt0041.png

PS : I've been reading the other posts. I might check out that program that was mentioned. I'm using an old Photoshop I've had since Windows XP. So anything new helps. As the new Photoshop is a bit too pricey for me.

This post has been edited by Graphics: 19 October 2021 - 08:45 PM

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User is offline   dandouglas 

#10039

The Great British Bake Off tent

Attached thumbnail(s)

  • Attached Image: duke0050.png

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User is offline   Graphics 

#10040

To Dandouglas. Your mod is looking awesome. All the work you've put into it, is amazing. Do keep it up! I'm looking forward to playing it sometime.

As for me. I just finish making that huge island map and the glitch from a distance is gone. Also, I might have figured out why it that was happening.
https://cdn.discordapp.com/attachments/309341856729268228/900352032953741342/duke0001.png
Finally, I know my map isn't as cool as Dandouglas's mod. But I'm thankful for all the support that has lead up to this finished map. Thanks everyone.
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User is offline   jimbob 

#10041

tanks.

Attached thumbnail(s)

  • Attached Image: duke0001.png


This post has been edited by jimbob: 25 October 2021 - 10:05 AM

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User is offline   Aleks 

#10042

@Graphics: the island looks really cool, although I believe the drivers hate the road in the front of the picture with all these bumps :P

@jimbob: Do these tanks have a nuke symbol at the rear end for some cheap auto-destruct activation? :D

Here's few more beige and grey pics from me:
Attached Image: duke0047.png Attached Image: duke0048.png Attached Image: duke0049.png

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User is offline   jimbob 

#10043

View PostAleks, on 25 October 2021 - 12:34 PM, said:


@jimbob: Do these tanks have a nuke symbol at the rear end for some cheap auto-destruct activation? :D

Here's few more beige and grey pics from me:
Attachment duke0047.png Attachment duke0048.png Attachment duke0049.png
having some kind of easy destruction method is something i could add, maybe in the shape of mines... something to think about :)

i like those shots, its a nice and tight design :)
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User is offline   Graphics 

#10044

I've been testing out my new color palette design. But I feel like I've posted a lot on the eDuke page on Discord. So rather then post on that... I'm just going to show an update to my mod I'm working on.
https://cdn.discordapp.com/attachments/309184341861335042/902186238746951771/duke0003.png
Looking forward to playing some multiplayer sometime. Also I want to publicly say thank you too the everyone that helped me out with the new color palette. I've been having a lot of fun learning. It's much appreciated.
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User is offline   jimbob 

#10045

re-did the bazooka, wasnt too happy with the original, doing the reload anim tomorow.

Attached thumbnail(s)

  • Attached Image: duke0000.png


This post has been edited by jimbob: 27 October 2021 - 10:01 AM

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User is offline   dandouglas 

#10046

Former UK tech store chain Maplin

Attached thumbnail(s)

  • Attached Image: duke0071.png

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User is offline   brullov 

  • BAZINGA!

#10047

The level I'm working on is Launch Facility, a remake of the original secret level. The idea has been in my head since the release of Black Mesa, but due to lack of skill and time, it was postponed until this summer.

I decided to start with E1L6, as it seemed to be the smallest in size and less pop for remakes (Hollywood Holocaust was remade a lot of times). As for the size, I was wrong: there are few large spaces, but they are complex, have an unusual structure, and have a complex scripting system. My task is to rework not only the visual but also, if possible, improve the scripted scenes. True room over room requires clear planning and leaves no chance for error.

At the moment, about 95% is ready, it remains to complete work on the largest location. The release is tentatively scheduled for November.

https://sun6-23.userapi.com/impg/D2wg1NMnv85A_OIIrx2Zy90Gv_fQtfAkZzZhbg/2lBHOLoJvdY.jpg?size=1600x900&quality=96&sign=c6a1d36d3679526cbe58c5ea2bbb968e&type=album


https://sun9-25.userapi.com/impg/iLJVKAhS5Kq-D0g1UiqXp7GPsT6_8bw5jX9CGg/5ReWZtG9LhQ.jpg?size=1600x900&quality=96&sign=fc410210e6b420d9f47a1db42ca441f9&type=album


https://sun9-80.userapi.com/impg/_60HE0XUoyXhKrRr-EnWn3OX-PBmHFiRh6-cpQ/OIqZZdwJMkk.jpg?size=1600x900&quality=96&sign=93986f4cf859910632884db9cf8a7afd&type=album


https://sun9-2.userapi.com/impg/117grc7aDtQxwoDRK_w9jBHc0DdGLoCJEsaOjw/Gulpqb5bS6Q.jpg?size=1600x900&quality=96&sign=34c7c94c09edc3a12da6c81d4975398a&type=album
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User is offline   jimbob 

#10048

i really like it :)
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User is offline   Merlijn 

#10049

Trailer for Shaky Grounds:
https://youtu.be/Y0OZjq02LDg

Aiming for a 12 november release :)
5

User is offline   ck3D 

#10050

Nothing but cool shit all around on this last page, 'dame' as the classic AMC spelling would have it. Exciting times all around, Launch Facility remix sounds especially great,

It's crunch time but I've been working on this new map for Project A.W.O.L. for the past week and experimenting with a concept I had had in mind for a bit, although not much of a stretch from classic works like Flood Zone I guess.

Attached thumbnail(s)

  • Attached Image: NEWD47.png


This post has been edited by ck3D: 02 November 2021 - 06:44 PM

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