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Ion Fury Mapping

#121

making custom textures for my next map
https://cdn.discordapp.com/attachments/610404865230766080/666765804825608193/duke0000.png
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#122

Up date time
Vally of the King WIP
https://cdn.discordapp.com/attachments/610404865230766080/668908213487403029/duke0005.png
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User is offline   Seb Luca 

#123

Well done :rolleyes:
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#124

This part seem to come out well
https://cdn.discordapp.com/attachments/610404865230766080/674440535485841408/duke0012.png
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User is online   MC84 

#125

The OP stated we could ask general questions here - so here goes; is there a reason why Ion Fury didn't use transparent submersible water sectors? I'd like to implement some transparent water in my project but figure if the devs chose not to use it then I suspect this was because of bugs/glitches? I see that the sample ROR map in eduke32 contains use of SE40, but this seems very limited, in that the underwater sector has to match the red AND white walls of the above-water sector... The other option seems to be TROR, which I understand Ion Fury did use in certain sections.. but not water sectors. Was this initially attempted but later found to be too buggy?
0

User is offline   TerminX 

  • el fundador

  #126

There were some issues with TROR water transitions that we didn't get around to fixing or even really make an effort to fix, because we had so much other stuff to finish and it wasn't really any kind of killer feature we absolutely had to have.
1

User is online   MC84 

#127

View PostTerminX, on 10 February 2020 - 09:55 PM, said:

There were some issues with TROR water transitions that we didn't get around to fixing or even really make an effort to fix, because we had so much other stuff to finish and it wasn't really any kind of killer feature we absolutely had to have.


Fair enough - thanks!
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#128

yeah it's kind of buggy
but it does look cool
0

User is offline   Sanek 

#129

I'd like to say that I kinda want to make a map for Ion Fury, but I want to make a very specific kind of map. The original mappers set the bar so extremely high that every user map would look pale by comparison. I don't really want to make a single-player map, since I don't think I'll be good enough to make even a small map that'll be good by game's standarts, let alone my own criteras. I think I can tackle a "Queen of the Hill" type of map, but as I understand you need to have a serious code input in order to make such map, so let's not consider this option.

I actually kinda excited about the multiplayer - I think IF will be as good as Blood in this regard. I would like to make a MP map! Do you think it'll be a good idea to start making such a map right now, keeping in mind that there'll be online mode in the future?
0

User is offline   oasiz 

  • Dr. Effector

#130

If you need help with qoth, I can assist you there.
It's all map effects, there is actually very little supporting code. Prototypes were done before the game mode code was even started :rolleyes:
... Actually QOTH is even optional, you can use map effects to create pseud-gamemode maps as the logic allows you to create rudimentary state machines, i.e. kill 10 guys and door opens and more spawn once you reach a new trigger. You could even create a sort of time-crisis/arenafight like scenario (where you can move freely) where you fight room by room and get some supplies and cool shit.

I wouldn't worry too much about comparisons, the texture set is quite flexible that allows very different styles to be done without too much trouble, go for something unique!
0

User is offline   Sanek 

#131

View Postoasiz, on 12 February 2020 - 04:34 AM, said:

If you need help with qoth, I can assist you there.
It's all map effects, there is actually very little supporting code. Prototypes were done before the game mode code was even started :mellow:
... Actually QOTH is even optional, you can use map effects to create pseud-gamemode maps as the logic allows you to create rudimentary state machines, i.e. kill 10 guys and door opens and more spawn once you reach a new trigger. You could even create a sort of time-crisis/arenafight like scenario (where you can move freely) where you fight room by room and get some supplies and cool shit.


Glad to hear that there's so much options available!

Allright then. I'll try to make a map with QOTH mode in mind. If I actually manage to make something, I'll contact you in a month or two. :rolleyes:
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#132

playing around with Pal 1 and Pal 42
https://cdn.discordapp.com/attachments/624097799562199040/685309995847385126/duke0002.png
https://cdn.discordapp.com/attachments/624097799562199040/685369140113965057/duke0004.png
7

User is offline   Hank 

#133

not sure where to put this ...

A map by 'kayyy' - Overland Station

https://files.gamebanana.com/img/ss/maps/5e7203b34b022.jpg

Download here
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#134

If he wants, he can make his own thread for it
really good map too
just feel enemy and item placement is kinda off
0

#135

Anther up date
got the blood to ignore the floor Pal by giving the blood sprites an owner of -1024, pretty useful
https://cdn.discordapp.com/attachments/610404865230766080/695086350981922857/duke0010.png
4

User is offline   Mblackwell 

  • Evil Overlord

#136

That -1024 owner trick should work on most sprites to "spritenopal" (ignore sector floor palette) them, except for the ones where you are using .owner as a current tag, of course.
0

#137

should work for what I want
this whole map has be just a test to see what I can do without having to add .art or .con files
0

#138

It's been to long with out anyone posting updates here
lets fix that
https://cdn.discordapp.com/attachments/610404865230766080/701261657829015592/duke0017.png
3

User is offline   Hank 

#139

SPY-maps issued Ion Fury 3

https://media.moddb.com/images/downloads/1/194/193628/fury_2020-02-14_21-18-18-05.jpg
File and Download link
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#140

I really wish he would come here and make threads for hes maps ;)
1

User is offline   Tekedon 

#141

Someone please do E1M1 from Blood in Ion Fury ;)
1

#142

I'm surprised I haven't seen E1M1 from Doom yet ;)
3

User is offline   Mblackwell 

  • Evil Overlord

#143

Just mash the two together into a horrifying hodgepodge level.
1

#144

Been a bit since I posted an update
https://cdn.discordapp.com/attachments/610404865230766080/710960137636020254/duke0001.png
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#145

Too quite for my liking in here
time for an update
https://cdn.discordapp.com/attachments/624097799562199040/713897400934203452/duke0004.png
https://cdn.discordapp.com/attachments/610404865230766080/711959613167370410/duke0002.png
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User is offline   DavoX 

  • Honored Donor

#146

Made this video as a very basic "how to set up mapster32" for Ion Fury. You guys probably don't need it lol. But here goes!


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#147

oh
never mind it works now

This post has been edited by Truck Stop Santa Claus: 04 June 2020 - 09:20 PM

0

#148

nice eating by the way
very professional
0

User is offline   Hank 

#149

Davox – Ion Fury Level Design: Part Two


Davox – Ion Fury Level Design: Part Three


When/if Davox posts his videos here on duke4, please delete my post. Cheers!
4

User is offline   brullov 

  • Senior Artist at TGK

#150

Awesome stuff. I wish I had such tutorials back in the day. I learned Mapster using book for Build, great memories anyway.
1

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