How do I do that? Is that even possible? Am I retarded?
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How to Increase/Decrease FOV?
#1 Posted 15 December 2018 - 07:33 PM
#2 Posted 15 December 2018 - 07:48 PM
BL1TZKRI3G, on 15 December 2018 - 07:33 PM, said:
How do I do that? Am I retarded?
https://wiki.eduke32.../wiki/Setaspect
Nevermind, I didn't notice that was in the BuildGDX forum.
This post has been edited by Trooper Dan: 15 December 2018 - 08:00 PM
#3 Posted 15 December 2018 - 10:31 PM
Trooper Dan, on 15 December 2018 - 07:48 PM, said:
https://wiki.eduke32.../wiki/Setaspect
Nevermind, I didn't notice that was in the BuildGDX forum.
What do you think, maybe I need to add an option for changing setaspect in menu?
#4 Posted 16 December 2018 - 12:46 AM
PolyClipper doesn't allow to use FOV in polymost...as you can see on screenshot, sprites may working with true maxtix perspective function, but world is rendering as in Software renderer - from top to bottom border of viewing screen. If I can understood where I can add correction for increase it, maybe I can make it.
P.S. on screenshot FOV is 90 degrees
P.S. on screenshot FOV is 90 degrees
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This post has been edited by M210: 16 December 2018 - 12:47 AM
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