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Feb 14 2010, 04:57 PM
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#61
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Duke Nukem Red Alert Developer
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So far these tutorials say they are for someone who has never modeled before and teach tiny step by step. I'm finding them lacking They are still skipping steps and assuming you have some knowledge of the program. I guess it takes a real talent to dumb yourself down to try and teach a program that you just fly through now without hardly a thought. Great tutorials are hard to make. The I learnt to use 3ds Max (I don't use gMax) and I am no good either, only very basic things still was by being forced to use it so I could make a map for a game I play/played. "A Path Beyond" Think of it as making a map in Hammer, but instead you are forced to use a 3D Modeling program instead... is not easy I tell you. Even though this tutorial is for that game, the bare basics of the tutorial still apply to most things. http://www.apbwiki.com/index.php5?title=Basic_RenX_tutorial - Somethings wont work due to the game pack not being installed. __________________ |
Feb 14 2010, 06:07 PM
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#62
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May 14 2010, 03:30 PM
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#63
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Enforcer
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Well I made a little headway in gmax. Through much trial and error while viewing a tutorial video I managed to accomplish some basic texturing of a cube. When you lay all the sides out flat, I think that is called a UV map, gmax can't even export that to a graphics file. You have to do a screen capture of it in the program and then import that into your graphics program for texturing. How unprofessional. After messing with this program for a few days I'll see if any of this knowledge will give me a better understanding of the Misfit 3D program I tried first. There is actually a few video tuts on YouTube. I haven't really checked if they are any good, but you might want to check them out http://www.youtube.com/watch?v=H8VMbNsBGFA...feature=related How to make a tree here: http://sgq3-mapping.blogspot.com/2010/03/m...based-game.html A bit shocked to find they have a forum as well, that seems pretty active! http://misfitcode.com/bb/viewforum.php?f=3...484205116ba49c8 and, yes, a sort of manual http://www.misfitcode.com/misfitmodel3d/olh_index.html This post has been edited by Tea Monster: May 14 2010, 03:33 PM |
May 30 2010, 03:13 AM
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#64
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Jun 7 2010, 08:02 AM
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#65
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Assault Trooper
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Just found a site with lots of models in md3-format
http://www.wemakemaps.com/mapmodels.htm __________________ Der Wirt fragt: "Soll noch ne halbe Scheibe Zitrone mit ins Glas?", ich sag: "Wenn ich Fruchtsaft will dann sage ich dir das.".
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Aug 9 2010, 06:32 AM
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#66
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Assault Trooper
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Some great tutorials about making modern textures/materials
__________________ I THINK CEMENT IS MORE INTERESTING THAN THE PEOPLE THINK
WGR2: ModDB | Forum topic Duke Beta Mod: Forum Topic My Band |
Aug 9 2010, 07:02 AM
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#67
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EDuke32 developer
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Whew, the materials section of your link is just mind-boggling.
I think this proves that you still want detail in your diffuse map. Some of the diffuse maps that have been made here lately are way too simplistic and it shows ingame. See: ![]() __________________ EDuke32 - "The corrupt doctrine of terror has begun."
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Aug 9 2010, 08:57 AM
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#68
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Enforcer
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