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> Duke3D HRP: new/updated art assets thread, Post and discuss new or updated textures/models for the HRP here
post Sep 5 2010, 01:17 PM
Post #1981
DanM
Pig Cop Recon
if you want a joke tile submit it as a lesser used PAL

solved... everybody wins
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post Sep 5 2010, 09:35 PM
Post #1982
ozz
Octabrain
QUOTE (vakooja @ Sep 6 2010, 05:03 AM) *
These are both very good points. If one was to make a tile such as the milk shelf (Shop-n-Bag level), there's nothing to suggest the tile is supposed to be funny so you'd have to think up all kinds of detail to it while avoiding making references to real world brands and whatnot, which I think you'll find hard as you can't put in real product labels and stuff either. This, in my mind, means we can't be too judgemental of a little intertextual humor if it goes well with the original look. Anyway, it's better that most of the stuff that can do without jokes in it stays generic. Overall, there's not much in the first 3 eps at least that should be bugging anyone right now.


Speaking of Shop-n-Bag level ... The aisle shelves are a good example of crappy jokes ... some of the products are retarded, like pig cop stewed pork...
why would anyone eat a Pig Cop or a Protozoid slimer, Not only that didn't these aliens just invade earth.

if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.

Anyway this might be the reason I dislike episode 4, the first time I played it was with the HRP textures.

Iv'e got to say though, Food products are one of the hardest things to replicate in the HRP ... I attempted to remake the candy machine a while back it was looking pretty good until I realised I had to make the products inside the machine.


This post has been edited by ozz: Sep 5 2010, 09:50 PM
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post Sep 6 2010, 07:48 AM
Post #1983
ReaperMan
Pig Cop Recon
QUOTE (ozz @ Sep 6 2010, 02:35 AM) *
if you look at the original tiles the food items are more simple ... this applied to all food products in duke they all have a distinct look, like cheaper brand products.
or something from the 70's.


How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.
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post Sep 6 2010, 08:05 AM
Post #1984
ozz
Octabrain
QUOTE (ReaperMan @ Sep 7 2010, 01:48 AM) *
How about we have some brand flakes and Shop n' Bag generic brand beans on the store shelves then. I think those are good names for some of the products.


Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's


This post has been edited by ozz: Sep 6 2010, 08:08 AM
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post Sep 6 2010, 08:25 AM
Post #1985
ReaperMan
Pig Cop Recon
QUOTE (ozz @ Sep 6 2010, 01:05 PM) *
Thats not a bad idea for the cans.
The cereal packets are different however, they look more like pixelated rippoff brand names haha
but then again they could also be shop n bag variety's

How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.
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post Sep 6 2010, 08:34 AM
Post #1986
ozz
Octabrain
QUOTE (ReaperMan @ Sep 7 2010, 02:25 AM) *
How about Rice puffs, Sugar Flakes, Raisin Flakes, Fruit O's and Shredded Wheats.


Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.
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post Sep 6 2010, 08:42 AM
Post #1987
ReaperMan
Pig Cop Recon
QUOTE (ozz @ Sep 6 2010, 12:34 PM) *
Names are one thing, designing the graphics for every item is another ... it would take alot of work.
I'm sure someone would be up for it, but I sure as hell aren't going to attempt it, lol.


If you do they should look like this



The retro cereal boxes are much simpler then the ones now and would be much easier to do, besides they look nice.
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post Sep 6 2010, 08:48 AM
Post #1988
ozz
Octabrain
Exactly! fits in with the world of Duke ...
The cinema posters look retro too, they look almost like pinup posters.

In a way the games art design had a retro yet futuristic feel to it.
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post Sep 6 2010, 08:51 AM
Post #1989
ReaperMan
Pig Cop Recon
QUOTE (ozz @ Sep 6 2010, 01:48 PM) *
Exactly! fits in with the world of Duke ...
The cinema posters look retro too, they look almost like pinup posters.


Like this?


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post Sep 6 2010, 08:55 AM
Post #1990
ozz
Octabrain
QUOTE (ReaperMan @ Sep 7 2010, 02:51 AM) *
Like this?

Spot on imo.
for future reference people need to know this.
I would really love to see the cinema posters remade in this style. the current ones look cheap and digital


This post has been edited by ozz: Sep 6 2010, 08:58 AM
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post Sep 8 2010, 09:48 AM
Post #1991
SkullHacker
Assault Trooper
I haven't posted at all in the last half year or so but wow! ohmy.gif

Seems a LOT of things have happened since I last logged in. Amazing revisions have been done to the textures and models, and now Eduke32's newest build seems to also have HUD lightning!
Almost seems to be another milestone, doesn't it? maybe a new HRP or a news item is in order? Just suggesting things... wink.gif

Anyway, while testing the newest revision of the SVN I noticed that the glowing effect of the shrinker is maybe a bit too extreme. It often lights up almost an entire sector!
I also noticed that the normal map effects seems to be a little bit less on my new laptop (as in tiles don't seem to be protruding as much). Maybe because it has an ATI card instead, or maybe I'm just seeing things...
And I also have to solve the annoying white blocks instead of letters and HUD textures bug. I don't really want to rollback the driver because of the dreaded 'grey screen of death'... guess I'll have to wait for ATI to fix things... again sad.gif
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post Sep 8 2010, 12:55 PM
Post #1992
Omni
Turret
QUOTE (SkullHacker @ Sep 8 2010, 10:48 AM) *
I haven't posted at all in the last half year or so but wow! ohmy.gif

Seems a LOT of things have happened since I last logged in. Amazing revisions have been done to the textures and models, and now Eduke32's newest build seems to also have HUD lightning!
Almost seems to be another milestone, doesn't it? maybe a new HRP or a news item is in order? Just suggesting things... wink.gif

Anyway, while testing the newest revision of the SVN I noticed that the glowing effect of the shrinker is maybe a bit too extreme. It often lights up almost an entire sector!
I also noticed that the normal map effects seems to be a little bit less on my new laptop (as in tiles don't seem to be protruding as much). Maybe because it has an ATI card instead, or maybe I'm just seeing things...
And I also have to solve the annoying white blocks instead of letters and HUD textures bug. I don't really want to rollback the driver because of the dreaded 'grey screen of death'... guess I'll have to wait for ATI to fix things... again sad.gif



The white texture bug has a work around posted on the help me forums, something about filtering settings, I would link it but I am on my way to class in a moment.
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post Sep 8 2010, 01:24 PM
Post #1993
Nfelli64
Sentry Drone
QUOTE (Omni @ Sep 8 2010, 04:55 PM) *
The white texture bug has a work around posted on the help me forums, something about filtering settings, I would link it but I am on my way to class in a moment.

http://forums.duke4.net/index.php?s=&s...ost&p=53215
QUOTE (Honza7 @ Sep 6 2010, 04:25 PM) *
no need to - just disable HRP for a while go to video settings and change filtering from bilinear/trilinear to linear (I guess). Quit the game and turn on HRP again, it should work fine and PQ doesn't really suffer

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post Sep 9 2010, 09:22 AM
Post #1994
SkullHacker
Assault Trooper
Solved cool.gif Thanks man, appreciate it!


Oh and btw, and the gsod really wasn't a driver problem I just found out. it was a bug in the VBIOS of the video card (Mobility Radeon 5870) of my Asus g73 laptop. The Asus support forum has a fixed vbios that solved that too.
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