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Sep 5 2010, 01:17 PM
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#1981
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Pig Cop Recon
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if you want a joke tile submit it as a lesser used PAL
solved... everybody wins __________________ |
Sep 5 2010, 09:35 PM
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#1982
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Sep 6 2010, 07:48 AM
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#1983
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Sep 6 2010, 08:05 AM
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#1984
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Sep 6 2010, 08:25 AM
Post
#1985
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Sep 6 2010, 08:34 AM
Post
#1986
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Sep 6 2010, 08:42 AM
Post
#1987
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Sep 6 2010, 08:48 AM
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#1988
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Octabrain
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Exactly! fits in with the world of Duke ...
The cinema posters look retro too, they look almost like pinup posters. In a way the games art design had a retro yet futuristic feel to it. |
Sep 6 2010, 08:51 AM
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#1989
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Pig Cop Recon
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Sep 6 2010, 08:55 AM
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#1990
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Octabrain
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Sep 8 2010, 09:48 AM
Post
#1991
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Sep 8 2010, 12:55 PM
Post
#1992
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Turret |
I haven't posted at all in the last half year or so but wow! Seems a LOT of things have happened since I last logged in. Amazing revisions have been done to the textures and models, and now Eduke32's newest build seems to also have HUD lightning! Almost seems to be another milestone, doesn't it? maybe a new HRP or a news item is in order? Just suggesting things... Anyway, while testing the newest revision of the SVN I noticed that the glowing effect of the shrinker is maybe a bit too extreme. It often lights up almost an entire sector! I also noticed that the normal map effects seems to be a little bit less on my new laptop (as in tiles don't seem to be protruding as much). Maybe because it has an ATI card instead, or maybe I'm just seeing things... And I also have to solve the annoying white blocks instead of letters and HUD textures bug. I don't really want to rollback the driver because of the dreaded 'grey screen of death'... guess I'll have to wait for ATI to fix things... again The white texture bug has a work around posted on the help me forums, something about filtering settings, I would link it but I am on my way to class in a moment. |
Sep 8 2010, 01:24 PM
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#1993
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Sentry Drone
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The white texture bug has a work around posted on the help me forums, something about filtering settings, I would link it but I am on my way to class in a moment. http://forums.duke4.net/index.php?s=&s...ost&p=53215 no need to - just disable HRP for a while go to video settings and change filtering from bilinear/trilinear to linear (I guess). Quit the game and turn on HRP again, it should work fine and PQ doesn't really suffer __________________ |
Sep 9 2010, 09:22 AM
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#1994
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