Unlimited Detail Technology
#1 Posted 08 September 2010 - 03:08 AM
http://www.youtube.c...h?v=Q-ATtrImCx4
http://www.youtube.c...h?v=THaam5mwIR8
http://www.youtube.c...h?v=l3Sw3dnu8q8
You only need to watch the first one to 'get' this. The other two go a bit more in-depth.
#2 Posted 08 September 2010 - 03:51 AM
EDIT: Also, word is that the guys behind that are likely running an investment scam.
This post has been edited by SwissCm: 08 September 2010 - 03:53 AM
#3 Posted 08 September 2010 - 07:06 AM
SwissCm, on Sep 8 2010, 12:51 PM, said:
The guy talking does in one of the videos say why it's different to voxels.
SwissCm, on Sep 8 2010, 12:51 PM, said:
Really? That's interesting. Source?
#4 Posted 08 September 2010 - 07:19 AM
SwissCm, on Sep 8 2010, 07:51 AM, said:
Let me underline the part you missed.
Edit: Also SwissCM is right this really isn't that impressive, they have been able to do stuff like this for a while.
This post has been edited by ReaperMan: 08 September 2010 - 07:27 AM
#5 Posted 08 September 2010 - 07:27 AM
This post has been edited by Martin: 08 September 2010 - 07:27 AM
#6 Posted 08 September 2010 - 07:41 AM
Martin, on Sep 8 2010, 11:27 AM, said:

Likely means that theres a high possibility, not that it is. So you don't need a source.
#8 Posted 08 September 2010 - 10:51 AM
Martin, on Sep 8 2010, 02:32 PM, said:
It helped didn't it? Now you know.
#9 Posted 08 September 2010 - 08:35 PM
Martin, on Sep 9 2010, 01:06 AM, said:
There was a discussion on a forum I visit a while back (the thread is probably archived now). You can tell by the way they are presenting their product; the braindead analogies, the silly comparisons and the ambitious claims of creating a revolution in some vague timeframe, the poorly designed and unmaintained website. They're trying to get investment from people who don't know any better.
Think the Phantom games console debacle for something similar.
#10 Posted 08 September 2010 - 09:23 PM
This post has been edited by Hendricks266: 08 September 2010 - 09:23 PM
#11 Posted 08 September 2010 - 09:49 PM
Hendricks266, on Sep 9 2010, 03:23 PM, said:
Yeah, the thread I read was on the SA Forums. I do remember a similar thread at Sonic Retro a while back too.
We seem to visit a lot of the same forums Hendricks266, what next, you'll become a goon?
#13 Posted 09 September 2010 - 04:55 AM
DanM, on Sep 9 2010, 02:06 AM, said:
haven't you seen voxelstein 3d?
#14 Posted 09 September 2010 - 02:34 PM
DanM, on Sep 9 2010, 01:06 AM, said:
Lots and lots of separate voxels.
#15 Posted 09 September 2010 - 03:01 PM
#17 Posted 10 September 2010 - 04:04 PM
#18 Posted 19 September 2010 - 01:47 AM
#20 Posted 16 September 2011 - 11:24 AM
#21 Posted 16 September 2011 - 03:16 PM
#22 Posted 16 September 2011 - 03:43 PM
notch from minecraft said its all shit still anyway, just still repeating but on a larger scale
This post has been edited by DanM: 16 September 2011 - 03:47 PM
#23 Posted 16 September 2011 - 06:50 PM
#24 Posted 16 September 2011 - 09:15 PM
Mr.Flibble, on 16 September 2011 - 06:50 PM, said:
Then they're still full of shit about OMG better graphics. Yes, you could have more detail because non-shown polygons are not rendered, but it's not the point-cloud lunacy they're making it out to be.
This post has been edited by Hendricks266: 16 September 2011 - 09:16 PM
#25 Posted 18 September 2011 - 10:01 PM
#26 Posted 18 September 2011 - 10:48 PM
Hendricks266, on 16 September 2011 - 09:15 PM, said:
From their web site:
Quote
No, they have been very consistent about the "point-cloud lunacy". And according to their new web site, they convinced the Australian government to give them a $2 million grant.
#27 Posted 18 September 2011 - 11:09 PM
DeeperThought, on 18 September 2011 - 10:48 PM, said:
Don't get trolled too hard. The videos they posted on YouTube that were met with such fanfare contained mostly technobabble. They did not explain what exactly the technology was. As such, this is the first I read of a meaningful technical description. Though, they would still do well to attention-whore less.
Perhaps we should have someone like Plagman elaborate on just how radical their system really is.
This post has been edited by Hendricks266: 18 September 2011 - 11:10 PM
#28 Posted 18 September 2011 - 11:22 PM
Hendricks266, on 18 September 2011 - 11:09 PM, said:
Perhaps we should have someone like Plagman elaborate on just how radical their system really is.
I haven't been trolled at all. I was merely pointing out that they have been spouting the same babble all along. And it doesn't speak well of a company that they manage to get a government grant, but can't convince industry insiders. If their technology really looked promising, video game companies would be all over it. I don't accept their insinuated conspiracy theory that card makers are afraid of the tech because it would destroy their business model, either. And I don't know why you would describe what I quoted as a "meaningful technical description."
#29 Posted 18 September 2011 - 11:24 PM
Testimony from an expert would be the best thing for this thread.
#30 Posted 19 September 2011 - 04:50 AM
Hendricks266, on 18 September 2011 - 11:24 PM, said:
here is a serious game engine developer, methinks
http://www.youtube.c...re=sub_widget_1
note the shadows and fog and so on, the stuff the gurus in Australia are still working on.
As for experts, lol, what are those? You wrote you are a programmer now, never mind experience
http://www.terathon....ne/download.php
then read books
http://www.mathfor3d...rogramming.com/
now you are the expert!
To render trillions of data bits is not possible in Real Time right now, it's that simple, well so I think, but I am no expert, just know a bit of maths
This post has been edited by Hank: 19 September 2011 - 04:50 AM

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