I like Duke Nukem 3D a lot, but the one problem I've always had with it is the same problem that I think many first-person shooters suffer from: the weapons just aren't a lot of fun to use. So I've pretty much taken it upon myself to correct that problem. Thing is, though, currently my skills only allow me to work with ZDoom and other such Doom-engine games.
I'm hearing a lot about how powerful EDuke32 has become lately, and saw for myself some of the awesome stuff that can be done with the DukePlus mod, among other things. But what I've got to wonder, though, is if it's possible to replicate a bunch of the effects I've done for my Doom mod, Agent Diaz? (See that in action here: http://www.youtube.c...h?v=Vl27inkBPpA )
I know pretty much nothing about modding for Duke (outside of dumping a bunch of VOC files into my Duke 3D directory to replace the weapon sounds and stuff with higher quality versions), so I have no idea of EDuke32 is capable of doing some of this stuff:
- Manual reloading. I saw an on-screen ammo counter in DukePlus, but don't recall if manual reloading was possible.
- Creating new keyboard controls. The Diaz mod currently takes up the Alternate Fire button with a weapon melee attack, a la Halo/Call of Duty 2, with the Reload function being its own unique key. Can EDuke do this?
- Realistic-ish weapon recoil. Does EDuke allow customization of that?
- Randomized enemy item drops. I know the Pig Cops already have kind of a random chance of dropping either a shotgun, used armor, or nothing at all, but how customizable is that?
- Smoke effects, special bullet spark effects, shell casings that stick around for a few seconds on the floor before fading out?
- Semi-automatic weaponry?
Actually, I guess what I'm really asking is how hard it'd be to just port the Agent Diaz weapon set to EDuke32...because I'd love to give the ol' Duke another playthrough, but that boring old shotgun just isn't cutting it for me anymore! =P

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