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Apr 20 2010, 04:07 AM
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#151
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Apr 20 2010, 01:50 PM
Post
#152
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Apr 23 2010, 05:57 PM
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#153
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Apr 25 2010, 05:32 AM
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#154
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Apr 25 2010, 03:29 PM
Post
#155
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May 21 2010, 05:48 PM
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#156
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EDuke32 developer & Tyrant Administrator
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Helixhorned, I noticed a couple of issues:
Quick map cycling is broken F1 help browser in 2D mode is broken Just those two for now. __________________ |
May 22 2010, 06:10 AM
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#157
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May 28 2010, 03:07 AM
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#158
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Duke Nukem Red Alert Developer
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Quitting Mapster32 in 3D Mode always seems to result in an error.
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Jun 5 2010, 07:25 PM
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#159
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Duke Nukem Red Alert Developer
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Clicking "Cancel" on the start up window for Mapster32 always causes a "Mapster32 has encountered a problem bla bla bla"
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Jun 7 2010, 04:31 AM
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#160
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Jun 7 2010, 04:47 AM
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#161
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Duke Nukem Red Alert Developer
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Snapshot 1657. So far things seem to work fine except: I can't change the gridextent. I change it to 393216 in mapster32.cfg, but when I launch mapster, it automatically reverts it back to default. 262144 is the highest it will go for me now, but that is higher than the default of 131072. The biggest size I think that it could allow was 524288 from looking at an older build. That said, I don't think anything was done in the r1657 shot mapster related as it still errors when you quit from 3D mode or click cancel in the start up window for mapster. __________________ ![]() https://edukeredalert.svn.sourceforge.net/svnroot/edukeredalert Revision 89 http://www.moddb.com/games/duke-nukem-red-alert Ask Me Anything! masterfaster can burn in hell This post has been edited by The Commander: Jun 7 2010, 04:51 AM |
Jun 7 2010, 07:42 AM
Post
#162
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Jun 7 2010, 12:20 PM
Post
#163
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Jun 11 2010, 06:55 PM
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#164
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Jun 26 2010, 10:24 AM
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#165
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Assault Trooper
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4b=4*16+11=75
4d=4*16+13=77 but you should never need them since you enter hex values into the remap string (if that's what you're concerned about). |
Jun 26 2010, 10:52 AM
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#166
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Jun 26 2010, 11:31 AM
Post
#167
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Assault Trooper
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Ah, then take my hex calculations with a grain of salt
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Jun 27 2010, 03:24 PM
Post
#168
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