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May 8 2009, 09:08 AM
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#1
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Hellspawn
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The Tutorials & Resources Thread on 3D Realms is 3 pages packed full of really useful information for mod authors. Something with that much information obviously can't go to waste, so I'm going to start bringing information over from it. If anyone else would like to help, it would be very much appreciated. Please try to refrain from discussion posts (unless you need to point something out) until we've brought over as much as we can.
Anything that has been uploaded to the 3D Realms forums directly will be put forward to be hosted on Duke4.net's downloads section. Tools md2 Tools (md2 should be considered depricated, please use md3) Quake 2 modeller http://www.planetquake.com/q2utils/reviews/q2mod.html md3 Tools NPherno's .md3 Compiler http://dl.fileplanet.com/dl/dl.asp?q2pmp/NMD3C.zip PNG Tools OptiPNG: Advanced PNG Optimizer http://www.cs.toronto.edu/~cosmin/pngtech/optipng/ PNGOUT http://advsys.net/ken/util/pngout.exe PNGOUT tutorial http://advsys.net/ken/util/pngout.htm 32bit to 8bit tools Bright http://udn.epicgames.com/Two/TextureSpecif...s/bright181.zip Image editors the GIMP (open source) http://www.gimp.org/ Photoshop (commercial) http://www.adobe.se/products/photoshop/main.html Paintshop Pro (commercial) http://www.corel.com/servlet/Satellite?pag...d=1047025487586 Wally (freeware) (can also browse and edit art files) http://www.telefragged.com/wally/ 3D modelers Blender (open source) http://blender.org/cms/Home.2.0.html Milkshape (commercial) http://www.swissquake.ch/chumbalum-soft/ 3DSMAX (commercial) http://usa.autodesk.com/adsk/servlet/index...&id=5659302 Maya (commercial) http://www.alias.com/glb/eng/products-serv...amilyId=3900009 Blender Both text and video tutorials for blender. http://www.blender.org/cms/Home.2.0.html From the FAQ thread http://www.gamedev.net/reference/art/features/blender1/ http://www.gamedev.net/reference/art/features/blender2/ 3dsmax 3D Buzz http://www.3dbuzz.com/vbforum/forumdisplay.php?f=7 3D Cafe http://www.3dcafe.com/ freestuff->tutorials->3d studio max UV unwrapping tutorial http://www.fileplanet.com/dl.aspx?/hst/p/a/parkar/tut_uv.avi use VLC or get this codec Maya 3D Buzz http://www.3dbuzz.com/vbforum/forumdisplay.php?f=14 3D Cafe http://www.3dcafe.com/ freestuff->tutorials->maya Photoshop 3D Buzz http://www.3dbuzz.com/vbforum/forumdisplay.php?f=59 3D Cafe http://www.3dcafe.com/ freestuff->tutorials->photoshop The GIMP http://gimp.org/tutorials/ Highcolor HRP textures Original versions of files Parkar has optimized in the HRP. Most in bmp format since Bright was used to make them 8-bit. http://www.fileplanet.com/dl.aspx?/hst/p/a...quality_tex.zip Babe SDK http://www.fileplanet.com/dl.aspx?/hst/p/a...ar/babe_sdk.zip Parkar's Raw Texture Files http://www.fileplanet.com/dl.aspx?/hst/p/a..._tex_source.zip English & German Blender Tutorials http://psycho3d.de/index.php?page=tutorials Image*After Phototextures http://www.imageafter.com/ Killd a ton?s great to-do list: http://cubed.dk/nobody/dnstuff/dn2do/build.php Roma Loom?s GRP-Viewer (Tool to see the content of the grp-files, must have ): http://www.freewebs.com/romaloom/grpviewer/grpv_test.zip (you have to copy this link and paste it into the address bar, otherwise it won?t work and you get a corrupt file!) AlgorithMan's Sob-Bots (Win32 compatible) http://www.AlgorithMan.de/Duke3D/SobBotPP.zip Kev_Hectic's Raw Tile #866 http://members.shaw.ca/mister_k/tile0866.rar Voxel Editing Tools Poly2vox: Useful for converting ASC/3DS or MD2/MD3 polygon models to .kvx voxel models. Slab 6: Voxel editing program. More information on these tools here at Ken's site. DukeresART: DukeNukem Art Editor by Peter Gerber. Not really much of an editor, but useful for viewing the .art contents of .grp files, as well as copying and pasting tiles, making new .art files inside or outside a .grp, and exporting tiles to .bmp Roma Loom's site is down but you can find mirrors for the GRPviewer here http://www.dukespana.com/dl_details.php?vi...b73a0d9106a46c2 and here http://www.freewebs.com/romaloom/grpviewer/grpv_test.zip The dreaded UV MAPPING is completely explained in Blender here: http://www.scifi-meshes.com/forums/dojo/17...uv-texture.html Blender Character Animation Tutorial http://mediawiki.blender.org/index.php/BSo...acter_Animation OBJ to MD2 Converter http://www.misfitcode.com/misfitmodel3d/main.html Mayang's Texture Library http://www.mayang.com/textures/ Tea Monster's tutorial on exporting MD3 from Blender using Plagman's MD3 script http://shell.amigo.net/~egan/tmonster/md3export.htm Tutorial on super-detailed textures http://forums.cgsociety.org/showthread.php?t=373024 Stefan Morrell's Hard Surface Painting Tutorial http://members.lycos.co.uk/piterplus/downl...%20Painting.chm CGTextures Photo Library http://www.cgtextures.com/ Environment Textures http://www.environment-textures.com/ Complete Blender Guide PDF http://www.cdschools.org/54223045235521/bl...B=0&C=55205 Blender Modeling Tricks http://jmsoler.free.fr/didacticiel/blender...r/eng_index.htm UV Mapping & Poly Reduction in Blender http://otothecleaner.free.fr/tutorials/Gim...it1/gimpit.html Blender Animation Tutorial http://otothecleaner.free.fr/tutorials/Flor/flor.html Blender Video Tutorials http://www.spaghettimoon.co.uk/downloadpot.htm __________________ "A celibate clergy is an especially good idea as it eliminates any genetic tendencies towards fanaticism."
-Carl Sagan |
May 8 2009, 12:14 PM
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#2
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May 8 2009, 01:10 PM
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#3
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Assault Captain
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I'm not sure if I'm even supposed to post in this thread. But if anyone knows a batch MD3 animation frame re-namer, would you kindly point me to it.
I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model. __________________ The Postmortem - A Blood and Blood II: The Chosen community.
"Life is a tragedy to those who feel, but a comedy to those who think." -Horace Walpole |
May 8 2009, 02:56 PM
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#4
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Enforcer
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Honestly, I find it much easier to edit the .def file with find and replace!
But if anyone knows of something that would do that, it would be great! |
May 8 2009, 06:27 PM
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#5
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Duke Nukem Red Alert Developer
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I'm not sure if I'm even supposed to post in this thread. But if anyone knows a batch MD3 animation frame re-namer, would you kindly point me to it. I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model. Here are two threads that "should" help you, http://www.chumba.ch/chumbalum-soft/forum/...ead.php?t=19076 http://www.chumba.ch/chumbalum-soft/forum/...ead.php?t=19090 __________________ |
May 8 2009, 08:31 PM
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#6
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Duke Nukem Red Alert Developer
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3ds max 9 MD3 Exporter Plugin attached to this post, also
This here is a great website for models. http://gfx-3d-model.blogspot.com/ Also has a few tut's avaible as well, would mainly suit MAX and Blender users.
Attached File(s)
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May 8 2009, 11:32 PM
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#7
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Assault Captain
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Thanks, if this works like it looks to do, it's an end-it-all solution. __________________ The Postmortem - A Blood and Blood II: The Chosen community.
"Life is a tragedy to those who feel, but a comedy to those who think." -Horace Walpole |
May 9 2009, 06:22 AM
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#8
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Enforcer
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Anyone have the latest Maya MD3 exporter?
__________________ The Rejected Applications (listen now)
EDuke32 || EDuke32 Wiki || Latest EDuke32 Snapshot 11 years and still ticking... |
May 9 2009, 06:35 AM
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#9
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Battlelord
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Heh, why not have a mapping tutorial in here as well? The Informational Suite at Duke Repository could serve that purpose:
http://infosuite.dukerepository.com/ __________________ traB pu kciP
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May 9 2009, 12:28 PM
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#10
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May 9 2009, 01:13 PM
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#11
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Enforcer
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He really should. We can include old FAQs and create archival versions of many things. We can also link to the EDuke32 Wiki, and possibly edit some of the pages in old FAQs to link to relevant Wiki pages.
__________________ The Rejected Applications (listen now)
EDuke32 || EDuke32 Wiki || Latest EDuke32 Snapshot 11 years and still ticking... |
May 9 2009, 04:02 PM
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#12
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May 9 2009, 04:05 PM
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#13
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May 9 2009, 05:05 PM
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#14
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Honorable Donor |
Making to many sub forums is actually kinda counter productive if you ask me. Just more work to keep track of the discussions IMO.
Maybe lists of tutorials etc could be added to the HRP and eduke32 wikis and simply discussed in this thread. That way the lists of links could be kept in a more readable and easy to access maner. |
May 9 2009, 09:46 PM
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#15
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Hellspawn
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With Yatta's help I've actually begun work on a section on the main site here. I'd be a lot further on it if my power and Internet weren't knocked off for hours.
__________________ "A celibate clergy is an especially good idea as it eliminates any genetic tendencies towards fanaticism."
-Carl Sagan |
May 10 2009, 03:45 AM
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#16
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EDuke32 developer
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This all belongs on the EDukeWiki if you ask me.
__________________ EDuke32 - "The corrupt doctrine of terror has begun."
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May 13 2009, 10:32 PM
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#17
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Duke Nukem Red Alert Developer
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Tutorial on using Gimp to create bump maps.
http://davenunez.wordpress.com/2008/07/21/...p-maps-for-fsx/ __________________ |
May 15 2009, 08:01 AM
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#18
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Enforcer
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Some tuts on normal and parallax mapping here.
http://www.katsbits.com/htm/tutorials/phot...normal_maps.htm http://www.katsbits.com/htm/tutorials/crea...from_images.htm http://www.katsbits.com/htm/tutorials/crea...ges-artwork.htm http://www.katsbits.com/htm/tutorials/obli...derstanding.htm Katsbits.com is a general gold mine of gaming 'how to' lore. |
May 15 2009, 08:48 AM
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#19
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May 27 2009, 09:55 AM
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#20
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Assault Captain
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Any ideas how to export md3 files from 3ds max 2009?
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May 27 2009, 12:02 PM
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#21
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Duke Nukem Red Alert Developer
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Any ideas how to export md3 files from 3ds max 2009? http://www.duke4.org/files/hrp/tools/ExportMD3.dle 32bit only. __________________ |
May 27 2009, 12:30 PM
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#22
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May 27 2009, 12:52 PM
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#23
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Honorable Donor |
I've got 32bit installed and it tells me that it's not proper for this version. 3ds max 9 and 2009 aren't the same, are they? nope. (... 7 -> 8 -> 9 -> 2008 -> 2009 -> 2010 ...) I guess they didn't like 3dsmax 10. The one linked is for 2009 32bit. Doesn't seem to work with max 2009 32bit on vista 64 though. |
May 27 2009, 01:09 PM
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#24
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May 27 2009, 02:05 PM
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#25
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May 27 2009, 03:30 PM
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#26
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Duke Nukem Red Alert Developer
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And Commander, what is 'Design' version? It's more of an architect version, in simple terms I guess. http://nexgenviz.blogspot.com/2008/02/3ds-...esign-2009.html __________________ |
May 28 2009, 12:59 AM
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#27
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Assault Captain
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May 28 2009, 06:00 AM
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#28
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Duke Nukem Red Alert Developer
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Bah, the guy who made it on 3DR said it was for 2009 32 bit, I know it works on 2008 though.
__________________ |
May 28 2009, 12:01 PM
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#29
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Pig Cop Recon
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If you export to 3DS, you can open it in NMD3C (read above) and from there you can export an MD3. I don't know if the model still works correctly or not.
__________________ "If this company's slogan is 'The Height of Gaming Excitement', it should be called 'Orgasm', not 'Apogee'." - IGSRJ
Hendricks266's Add-on HRPs, Music Packs, Beta Research, and Mods | EDuke32 SVN Builds (gcc 4.3.3) |
May 28 2009, 03:11 PM
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#30
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Assault Captain
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I have enough programs, my workflow now is like:
Blender -> Maya -> Motionbuilder -> Maya -> 3ds MAX... i don't want to use more I'll get a previous version of 3ds. |
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