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> Tutorials & Resources
post May 8 2009, 09:08 AM
Post #1
Alan
Hellspawn
The Tutorials & Resources Thread on 3D Realms is 3 pages packed full of really useful information for mod authors. Something with that much information obviously can't go to waste, so I'm going to start bringing information over from it. If anyone else would like to help, it would be very much appreciated. Please try to refrain from discussion posts (unless you need to point something out) until we've brought over as much as we can.

Anything that has been uploaded to the 3D Realms forums directly will be put forward to be hosted on Duke4.net's downloads section.



Tools
md2 Tools (md2 should be considered depricated, please use md3)

Quake 2 modeller
http://www.planetquake.com/q2utils/reviews/q2mod.html

md3 Tools

NPherno's .md3 Compiler
http://dl.fileplanet.com/dl/dl.asp?q2pmp/NMD3C.zip

PNG Tools

OptiPNG: Advanced PNG Optimizer
http://www.cs.toronto.edu/~cosmin/pngtech/optipng/

PNGOUT
http://advsys.net/ken/util/pngout.exe
PNGOUT tutorial
http://advsys.net/ken/util/pngout.htm

32bit to 8bit tools

Bright
http://udn.epicgames.com/Two/TextureSpecif...s/bright181.zip

Image editors

the GIMP (open source)
http://www.gimp.org/

Photoshop (commercial)
http://www.adobe.se/products/photoshop/main.html

Paintshop Pro (commercial)
http://www.corel.com/servlet/Satellite?pag...d=1047025487586

Wally (freeware) (can also browse and edit art files)
http://www.telefragged.com/wally/

3D modelers

Blender (open source)
http://blender.org/cms/Home.2.0.html

Milkshape (commercial)
http://www.swissquake.ch/chumbalum-soft/

3DSMAX (commercial)
http://usa.autodesk.com/adsk/servlet/index...&id=5659302

Maya (commercial)
http://www.alias.com/glb/eng/products-serv...amilyId=3900009

Blender

Both text and video tutorials for blender.
http://www.blender.org/cms/Home.2.0.html

From the FAQ thread
http://www.gamedev.net/reference/art/features/blender1/
http://www.gamedev.net/reference/art/features/blender2/

3dsmax

3D Buzz
http://www.3dbuzz.com/vbforum/forumdisplay.php?f=7

3D Cafe
http://www.3dcafe.com/
freestuff->tutorials->3d studio max

UV unwrapping tutorial
http://www.fileplanet.com/dl.aspx?/hst/p/a/parkar/tut_uv.avi
use VLC or get this codec

Maya

3D Buzz
http://www.3dbuzz.com/vbforum/forumdisplay.php?f=14

3D Cafe
http://www.3dcafe.com/

freestuff->tutorials->maya

Photoshop

3D Buzz
http://www.3dbuzz.com/vbforum/forumdisplay.php?f=59

3D Cafe
http://www.3dcafe.com/

freestuff->tutorials->photoshop

The GIMP
http://gimp.org/tutorials/

Highcolor HRP textures

Original versions of files Parkar has optimized in the HRP. Most in bmp format since Bright was used to make them 8-bit.
http://www.fileplanet.com/dl.aspx?/hst/p/a...quality_tex.zip

Babe SDK

http://www.fileplanet.com/dl.aspx?/hst/p/a...ar/babe_sdk.zip

Parkar's Raw Texture Files

http://www.fileplanet.com/dl.aspx?/hst/p/a..._tex_source.zip

English & German Blender Tutorials

http://psycho3d.de/index.php?page=tutorials

Image*After Phototextures

http://www.imageafter.com/

Killd a ton?s great to-do list:
http://cubed.dk/nobody/dnstuff/dn2do/build.php

Roma Loom?s GRP-Viewer (Tool to see the content of the grp-files, must have ):
http://www.freewebs.com/romaloom/grpviewer/grpv_test.zip
(you have to copy this link and paste it into the address bar, otherwise it won?t work and you get a corrupt file!)

AlgorithMan's Sob-Bots (Win32 compatible)

http://www.AlgorithMan.de/Duke3D/SobBotPP.zip

Kev_Hectic's Raw Tile #866

http://members.shaw.ca/mister_k/tile0866.rar

Voxel Editing Tools

Poly2vox: Useful for converting ASC/3DS or MD2/MD3 polygon models to .kvx voxel models.

Slab 6: Voxel editing program.

More information on these tools here at Ken's site.

DukeresART: DukeNukem Art Editor by Peter Gerber. Not really much of an editor, but useful for viewing the .art contents of .grp files, as well as copying and pasting tiles, making new .art files inside or outside a .grp, and exporting tiles to .bmp

Roma Loom's site is down but you can find mirrors for the GRPviewer here
http://www.dukespana.com/dl_details.php?vi...b73a0d9106a46c2
and here
http://www.freewebs.com/romaloom/grpviewer/grpv_test.zip

The dreaded UV MAPPING is completely explained in Blender here:

http://www.scifi-meshes.com/forums/dojo/17...uv-texture.html

Blender Character Animation Tutorial

http://mediawiki.blender.org/index.php/BSo...acter_Animation

OBJ to MD2 Converter

http://www.misfitcode.com/misfitmodel3d/main.html

Mayang's Texture Library

http://www.mayang.com/textures/

Tea Monster's tutorial on exporting MD3 from Blender using Plagman's MD3 script

http://shell.amigo.net/~egan/tmonster/md3export.htm

Tutorial on super-detailed textures

http://forums.cgsociety.org/showthread.php?t=373024

Stefan Morrell's Hard Surface Painting Tutorial

http://members.lycos.co.uk/piterplus/downl...%20Painting.chm

CGTextures Photo Library

http://www.cgtextures.com/

Environment Textures

http://www.environment-textures.com/

Complete Blender Guide PDF

http://www.cdschools.org/54223045235521/bl...B=0&C=55205

Blender Modeling Tricks

http://jmsoler.free.fr/didacticiel/blender...r/eng_index.htm

UV Mapping & Poly Reduction in Blender

http://otothecleaner.free.fr/tutorials/Gim...it1/gimpit.html

Blender Animation Tutorial

http://otothecleaner.free.fr/tutorials/Flor/flor.html

Blender Video Tutorials

http://www.spaghettimoon.co.uk/downloadpot.htm
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post May 8 2009, 12:14 PM
Post #2
TX
EDuke32 developer & Tyrant Administrator
Thanks for grepping some of that info from the original thread and putting it here. Hopefully the 3DR forums don't go down any time soon as there are 55 some odd pages of threads just in the Duke Nukem 3D Modifications forum alone and there is a TON of good info in some of them.
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post May 8 2009, 01:10 PM
Post #3
Daedolon
Assault Captain
I'm not sure if I'm even supposed to post in this thread. But if anyone knows a batch MD3 animation frame re-namer, would you kindly point me to it.

I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model.
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post May 8 2009, 02:56 PM
Post #4
Tea Monster
Enforcer
Honestly, I find it much easier to edit the .def file with find and replace!

But if anyone knows of something that would do that, it would be great!
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post May 8 2009, 06:27 PM
Post #5
The Commander
Duke Nukem Red Alert Developer
QUOTE (Daedolon @ May 9 2009, 09:10 AM) *
I'm not sure if I'm even supposed to post in this thread. But if anyone knows a batch MD3 animation frame re-namer, would you kindly point me to it.

I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model.


Here are two threads that "should" help you,

http://www.chumba.ch/chumbalum-soft/forum/...ead.php?t=19076

http://www.chumba.ch/chumbalum-soft/forum/...ead.php?t=19090
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post May 8 2009, 08:31 PM
Post #6
The Commander
Duke Nukem Red Alert Developer
3ds max 9 MD3 Exporter Plugin attached to this post, also

This here is a great website for models.

http://gfx-3d-model.blogspot.com/

Also has a few tut's avaible as well, would mainly suit MAX and Blender users.

Attached File(s)
Attached File  ExportMD3.zip ( 17.66K ) Number of downloads: 142
 
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post May 8 2009, 11:32 PM
Post #7
Daedolon
Assault Captain
QUOTE (The Commander @ May 9 2009, 05:27 AM) *


Thanks, if this works like it looks to do, it's an end-it-all solution.
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post May 9 2009, 06:22 AM
Post #8
Mblackwell
Enforcer
Anyone have the latest Maya MD3 exporter?
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post May 9 2009, 06:35 AM
Post #9
Sangman
Battlelord
Heh, why not have a mapping tutorial in here as well? The Informational Suite at Duke Repository could serve that purpose:

http://infosuite.dukerepository.com/
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post May 9 2009, 12:28 PM
Post #10
Alan
Hellspawn
Mapping tutorials are great, too. I'm trying to figure out how to sort everything in this thread so that it's easier to find what you're looking for. I might ask Yatta about making another section on the website for modding resources.
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post May 9 2009, 01:13 PM
Post #11
Mblackwell
Enforcer
He really should. We can include old FAQs and create archival versions of many things. We can also link to the EDuke32 Wiki, and possibly edit some of the pages in old FAQs to link to relevant Wiki pages.
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post May 9 2009, 04:02 PM
Post #12
Sangman
Battlelord
QUOTE (Alan @ May 9 2009, 10:28 PM) *
Mapping tutorials are great, too. I'm trying to figure out how to sort everything in this thread so that it's easier to find what you're looking for. I might ask Yatta about making another section on the website for modding resources.


Making a comprehensive list isn't that difficult, just have enough titles, subtitles, lay-out and whatnot. Gotta admit the OP is quite chaotic at this point.
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post May 9 2009, 04:05 PM
Post #13
Captain Awesome
Pig Cop Tank
I agree with Sang, its a bitch to read through. Yattix really needs to open up an area JUST for modding resources. Also, I think that the High Resolution Pack could benefit from its own little area.
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post May 9 2009, 05:05 PM
Post #14
Parkar
Honorable Donor
Making to many sub forums is actually kinda counter productive if you ask me. Just more work to keep track of the discussions IMO.

Maybe lists of tutorials etc could be added to the HRP and eduke32 wikis and simply discussed in this thread. That way the lists of links could be kept in a more readable and easy to access maner.
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post May 9 2009, 09:46 PM
Post #15
Alan
Hellspawn
With Yatta's help I've actually begun work on a section on the main site here. I'd be a lot further on it if my power and Internet weren't knocked off for hours. ted.gif I'm going to do my best to organize it in a way that makes sense and is easy to navigate.
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post May 10 2009, 03:45 AM
Post #16
Plagman
EDuke32 developer
This all belongs on the EDukeWiki if you ask me.
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post May 13 2009, 10:32 PM
Post #17
The Commander
Duke Nukem Red Alert Developer
Tutorial on using Gimp to create bump maps.

http://davenunez.wordpress.com/2008/07/21/...p-maps-for-fsx/
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post May 15 2009, 08:01 AM
Post #18
Tea Monster
Enforcer
Some tuts on normal and parallax mapping here.

http://www.katsbits.com/htm/tutorials/phot...normal_maps.htm

http://www.katsbits.com/htm/tutorials/crea...from_images.htm
http://www.katsbits.com/htm/tutorials/crea...ges-artwork.htm

http://www.katsbits.com/htm/tutorials/obli...derstanding.htm

Katsbits.com is a general gold mine of gaming 'how to' lore.
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post May 15 2009, 08:48 AM
Post #19
Roma Loom
Loomsday Device
Some links are dead, like:
CODE
Killd a ton?s great to-do list:
http://cubed.dk/nobody/dnstuff/dn2do/build.php

Roma Loom?s GRP-Viewer (Tool to see the content of the grp-files, must have ):
http://www.freewebs.com/romaloom/grpviewer/grpv_test.zip

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post May 27 2009, 09:55 AM
Post #20
Hellbound
Assault Captain
Any ideas how to export md3 files from 3ds max 2009?
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post May 27 2009, 12:02 PM
Post #21
The Commander
Duke Nukem Red Alert Developer
QUOTE (Hellbound @ May 28 2009, 05:55 AM) *
Any ideas how to export md3 files from 3ds max 2009?


http://www.duke4.org/files/hrp/tools/ExportMD3.dle

32bit only.
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post May 27 2009, 12:30 PM
Post #22
Hellbound
Assault Captain
I've got 32bit installed and it tells me that it's not proper for this version.
3ds max 9 and 2009 aren't the same, are they?


This post has been edited by Hellbound: May 27 2009, 12:38 PM
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post May 27 2009, 12:52 PM
Post #23
Parkar
Honorable Donor
QUOTE (Hellbound @ May 27 2009, 10:30 PM) *
I've got 32bit installed and it tells me that it's not proper for this version.
3ds max 9 and 2009 aren't the same, are they?


nope. (... 7 -> 8 -> 9 -> 2008 -> 2009 -> 2010 ...) I guess they didn't like 3dsmax 10.

The one linked is for 2009 32bit. Doesn't seem to work with max 2009 32bit on vista 64 though.
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post May 27 2009, 01:09 PM
Post #24
The Commander
Duke Nukem Red Alert Developer
QUOTE (Parkar @ May 28 2009, 08:52 AM) *
nope. (... 7 -> 8 -> 9 -> 2008 -> 2009 -> 2010 ...) I guess they didn't like 3dsmax 10.

The one linked is for 2009 32bit. Doesn't seem to work with max 2009 32bit on vista 64 though.


It also doesn't work for Design 2009 either. mad.gif
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post May 27 2009, 02:05 PM
Post #25
Hellbound
Assault Captain
I have it on 2009 32 bit and I'm using XP. And this goddam 3ds shit says that it's not a script for this version. mad.gif

And Commander, what is 'Design' version? unsure.gif


This post has been edited by Hellbound: May 27 2009, 02:27 PM
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post May 27 2009, 03:30 PM
Post #26
The Commander
Duke Nukem Red Alert Developer
QUOTE (Hellbound @ May 28 2009, 10:05 AM) *
And Commander, what is 'Design' version? unsure.gif


It's more of an architect version, in simple terms I guess.

http://nexgenviz.blogspot.com/2008/02/3ds-...esign-2009.html
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post May 28 2009, 12:59 AM
Post #27
Hellbound
Assault Captain
I think I have 'normal' 3ds max 2009 32-bit, why the hell this pops up?


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post May 28 2009, 06:00 AM
Post #28
The Commander
Duke Nukem Red Alert Developer
Bah, the guy who made it on 3DR said it was for 2009 32 bit, I know it works on 2008 though. ohmy.gif
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post May 28 2009, 12:01 PM
Post #29
Hendricks266
Pig Cop Recon
If you export to 3DS, you can open it in NMD3C (read above) and from there you can export an MD3. I don't know if the model still works correctly or not.
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post May 28 2009, 03:11 PM
Post #30
Hellbound
Assault Captain
I have enough programs, my workflow now is like:
Blender -> Maya -> Motionbuilder -> Maya -> 3ds MAX... i don't want to use more biggrin.gif
I'll get a previous version of 3ds.
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